The community says
It nails the atmosphere better than most horror platformers from its era, the castle actually feels dangerous room to room. The whip's rotation mechanic takes…
Game entry
1991 · Platformer, Beat 'em up, Horror · Super Nintendo, Wii, Nintendo 3DS, Wii U · Konami
GameForever voters place Super Castlevania IV no. 230 in the world ranking, with 1,778 ELO points and 71% of wins across 154 duels settled. Against Streets of Rage 2, the opponent it meets most often, the tally stands at 1 wins to 2 losses in 3 duels. In its strongest family it holds position no. 3 out of 45 (1991).
World rank
no. 230
ELO score
1,778
Wins
71%
Duels played
154
A century of Transylvanian tranquility is about to come to a shocking end. Once again the mortifying screams of helpless villagers shake the ground as they huddle against new nightmarish horrors unleashed by the Duke of Darkness, Count Dracula. And this time he has a tombstone with your name on it, Simon Belmont.
You must descend into Castle of the Undead and its gruesome ground, accompanied by the most chilling sound effects to ever tingle your spine. Inside, a freshly dug 11 levels maze features the treacherous Terrace of Terror, the dangerous Rotating Dungeon, the Sunken Ruins of Lost Spirits, torture chambers and creature filled caves. Use your whip like a grappling hook and swing past hundreds of traps and a host of ghost freaks, living corpses and hidden goblins. All while dodging or destroying the unpredictable spitting lizards, carnivorous coffins, and more.
Find the concealed weapons needed to defeat everything from eerie phantoms to haunted furniture. Then prepare to find yourself face-to-thing with hideous torments like the Tongue Lasher, the Darkest Knight, the Bone-Afide Horseman and the Granite Crusher. When your nerves get shot, use your password and take a breather. But forge on, Simon Belmont, because if you though Dracula was down for the count, he's only just begun to fright!
The community says
It nails the atmosphere better than most horror platformers from its era, the castle actually feels dangerous room to room. The whip's rotation mechanic takes…
Score moved from 1,500 to 1,778 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Super Castlevania IV sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Super Castlevania IV stands in each of the ones it belongs to. Its best standing, all families considered: 3 out of 45 (1991).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 230 | 5,035 |
| Platformer | 20 | 620 |
| 1990s | 44 | 659 |
| 1991 | 3 | 45 |
The community
43 comments
roob_joe
It nails the atmosphere better than most horror platformers from its era, the castle actually feels dangerous room to room. The whip's rotation mechanic takes getting used to though, and some of the stage gimmicks overstay their welcome by a good margin.
GlitchSniper98
L'ambiance vendue comme unique, j'ai surtout traversé des couloirs vides en attendant qu'un truc se passe.
TurboRider
Franchement non, l'ambiance ne rachète pas tout, j'ai relancé le jeu l'an dernier et ces niveaux qui s'étirent m'ont sorti complètement de l'immersion, pourquoi personne ne le dit plus souvent ?
ComboRider80
It keeps a solid win rate in duels but the rank barely moves. Anyone else find that strange?
VinylByte
Streets of Rage 2, or rather its duo mode, is the one I actually replay.
Glitch_McLaughlin
Put it next to a modern platformer and the whip control still holds up better than half of what's out today.
Rowena_2009
Fair point on the physics, but ranking so far below its usual rivals still feels off given how consistently it wins duels.
Jaime_95
O más bien, no es que aguante, es que sigue siendo el látigo más satisfactorio que he usado.
IronKid3
I've had the same experience with the whip rotation, it took me a good while to stop fighting it, and I'm still not sure I fully have.
NeonRider1987
¿Y a alguien más le sigue pareciendo el mejor control de látigo de la época o soy solo yo con nostalgia?
juanita56
The atmosphere carries a lot of this game, the music and the way the environments shift keep every level feeling distinct even when the level design itself gets repetitive. I think it's a bit overpraised as a pure platformer but as a mood piece it earns the reputation.
RachelleLegend
Why does this thing keep getting matched against Portal? One's a horror platformer, the other's a puzzle game, the comparison tells us nothing about either.
Rudolph_2
Portal earns its rank through pure design focus, this one earns its through atmosphere, I've replayed both and neither borrows from the other.