Contra cover art

Game entry

Contra

1987 · Platformer, TPS, Arcade · Arcade · Konami

Contra holds position no. 552 in the world ranking on GameForever, with 1,676 ELO points and 68% of duels won out of 266 played. Against Celeste, the opponent it meets most often, the tally stands at 1 wins to 3 losses in 4 duels. Its best standing outside the world ranking: no. 2 out of 27 (1987).

World rank

no. 552

ELO score

1,676

Wins

68%

Duels played

266

About Contra

Contra (also known as Gryzor in Oceania and Europe), is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. The game had multiple ports, including for various computer formats. Several Contra sequels were produced following the original game.

The community says

The hitboxes feel unforgiving by today's standards, one hit and you're back to square one constantly.

ELO progression

Score moved from 1,500 to 1,676 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The standing

Where Contra ranks

The world rank mixes every family of games. Here is where Contra stands in each of the ones it belongs to. Its best standing, all families considered: 2 out of 27 (1987).

Where Contra ranks
Ranking Position Games competing
World ranking 552 5,110
Platformer 70 621
1980s 9 154
1987 2 27

The community

The debate

25 comments

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  1. Cortez_1998

    The hitboxes feel unforgiving by today's standards, one hit and you're back to square one constantly.

    Pacheco72

    entiendo lo de las hitboxes pero no crees que eso también forma parte del reto original del arcade, o esperabas otra cosa

  2. Audreanne_1999

    Same debate every time we duel this game, and honestly I'm not sure anyone here is going to change their vote either way.

  3. NovaMaster2

    It's short, sure, but calling it shallow because of that misses the whole point of arcade design.

  4. LootAce

    Me parece un juego importante para el género, aunque tal vez lo defendemos más por lo que representó que por lo que se siente jugarlo ahora, no sé si me equivoco.

    NovaPlayer15

    But isn't that exactly what arcade games were built to do back then, keep you feeding coins into the machine?

    DavidRider

    ¿No crees que esa misma mecánica de morir en un golpe es parte de lo que hoy se le reprocha tanto?

    ArcadeKnight

    Replying to NovaPlayer15

    La verdad es que sí, y por eso me cuesta juzgarlo con los mismos criterios que un juego pensado para casa.

  5. IrenePlayer

    lo jugué en una recreativa hace años y la verdad es que no le dediqué más de media hora seguida nunca, moneda tras moneda hasta que se me acababan y me iba a otra cosa, no puedo decir que lo conozca a fondo pero con eso me bastó para entender por qué la gente lo recuerda tanto

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