The community says
The hitboxes feel unforgiving by today's standards, one hit and you're back to square one constantly.
Game entry
1987 · Platformer, TPS, Arcade · Arcade · Konami
Contra holds position no. 503 in the world ranking on GameForever, with 1,692 ELO points and 69% of duels won out of 235 played. Against Celeste, the opponent it meets most often, the tally stands at 1 wins to 3 losses in 4 duels. Its best standing outside the world ranking: no. 1 out of 27 (1987).
World rank
no. 503
ELO score
1,692
Wins
69%
Duels played
235
Contra (also known as Gryzor in Oceania and Europe), is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. The game had multiple ports, including for various computer formats. Several Contra sequels were produced following the original game.
The community says
The hitboxes feel unforgiving by today's standards, one hit and you're back to square one constantly.
Score moved from 1,500 to 1,692 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Contra sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Contra stands in each of the ones it belongs to. Its best standing, all families considered: 1 out of 27 (1987).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 503 | 5,035 |
| Platformer | 58 | 620 |
| 1980s | 6 | 155 |
| 1987 | 1 | 27 |
The community
25 comments
Cortez_1998
The hitboxes feel unforgiving by today's standards, one hit and you're back to square one constantly.
LuckyMaster
Replying to Pacheco72
Este duelo nunca se resuelve.
Pacheco72
entiendo lo de las hitboxes pero no crees que eso también forma parte del reto original del arcade, o esperabas otra cosa
Audreanne_1999
Same debate every time we duel this game, and honestly I'm not sure anyone here is going to change their vote either way.
NovaMaster2
It's short, sure, but calling it shallow because of that misses the whole point of arcade design.
LootAce
Me parece un juego importante para el género, aunque tal vez lo defendemos más por lo que representó que por lo que se siente jugarlo ahora, no sé si me equivoco.
NovaPlayer15
But isn't that exactly what arcade games were built to do back then, keep you feeding coins into the machine?
DavidRider
¿No crees que esa misma mecánica de morir en un golpe es parte de lo que hoy se le reprocha tanto?
ArcadeKnight
Replying to NovaPlayer15
La verdad es que sí, y por eso me cuesta juzgarlo con los mismos criterios que un juego pensado para casa.
IrenePlayer
lo jugué en una recreativa hace años y la verdad es que no le dediqué más de media hora seguida nunca, moneda tras moneda hasta que se me acababan y me iba a otra cosa, no puedo decir que lo conozca a fondo pero con eso me bastó para entender por qué la gente lo recuerda tanto