The community says
compared to spiderman's traversal, the driving and shooting here feel clunky, but the co op design itself is way more ambitious tbh, spiderman never asks two…
Game entry
2018 · Action-adventure · PC, PlayStation 4, Xbox One · Electronic Arts
After 235 duels settled by the community, A Way Out stands no. 608 among the best video games of all time on GameForever, with 1,660 ELO points and 51% of wins. Its most contested head-to-head pits it against Marvel's Spider-Man: 3 wins to 1 across 4 duels. Its best standing outside the world ranking: no. 26 out of 206 (2018).
World rank
no. 608
ELO score
1,660
Wins
51%
Duels played
235
A Way Out is a cooperative action-adventure game designed exclusively for two-player split-screen play, either locally or online. Each player controls one of two protagonists, Leo and Vincent, who form a reluctant partnership to break out of prison. Gameplay involves stealth, combat, driving, and environmental puzzle-solving, with both characters taking different cooperative roles in each situation. The game features a branching narrative that unfolds simultaneously for both players through its split-screen presentation.
The community says
compared to spiderman's traversal, the driving and shooting here feel clunky, but the co op design itself is way more ambitious tbh, spiderman never asks two…
Score moved from 1,500 to 1,660 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games A Way Out sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where A Way Out stands in each of the ones it belongs to. Its best standing, all families considered: 26 out of 206 (2018).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 608 | 5,035 |
| Action-adventure | 74 | 329 |
| 2010s | 255 | 2,050 |
| 2018 | 26 | 206 |
The community
54 comments
AllieRider
compared to spiderman's traversal, the driving and shooting here feel clunky, but the co op design itself is way more ambitious tbh, spiderman never asks two ppl to depend on each other like this game does, and thats a huge difference in structure
Rudolph_2
The forced cooperation is the whole point, and it works, though solo replay value is basically zero.
Arnaude_40
Zéro replay value en solo, d'accord, mais est-ce que ça compte vraiment pour un jeu pensé à deux dès le départ ?
IronKid2
Ah sí, claro, cero rejugabilidad en solitario, como si alguien fuera a jugarlo solo dos veces sin que el otro se entere.
ursula23
i think its strongest when the two players actualy talk to each other during a puzzle, my friend and i argued more than we played tbh, the driving sections felt kinda weak tho compared to everything else
josephine64
Et niveau technique, la conduite est rígida comparée à ce que propose Crysis en mouvement libre.
Álvaro_72
La conducción rígida se siente aún más en curvas cerradas, ¿a ti también te pasó eso en las persecuciones?
Philippine_46
C'est marrant, moi c'est plutôt la précision des tirs qui m'a semblé raide, jsp si c'est pareil pour tt le monde, la conduite passe encore mieux que le reste franchement, ça reste un détail qui pèse dans l'expérience globale à deux.
NeonRider
Otra vez el mismo debate sobre si merece estar tan arriba o no, y sinceramente ya ni tengo ganas de discutirlo, pero no, no lo pondría tan alto.
BossOwl1995
no, sigue sobrevalorado
Gamboa25
Yo sigo discutiéndolo porque me parece injusto bajarlo tanto solo por... bueno, ya se entiende.