Game entry
Rival Schools: United by Fate
1997 · Fighting · PlayStation, PSP, PlayStation 3, Arcade · Capcom
Rival Schools: United by Fate is ranked no. 3,095 among the best video games of all time by GameForever voters, with an ELO score of 1,450 and 43% of duels won. Its best rank by family puts it at no. 56 out of 77 (1997).
World rank
no. 3,095
ELO score
1,450
Wins
43%
Duels played
49
About Rival Schools: United by Fate
The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers.
The game also had a few defensive techniques.
Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do).
Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.
ELO progression
Score moved from 1,500 to 1,450 ELO points over the last 170 days.
Head-to-head
Direct record on the most played match-ups.
- against Ultimate Marvel vs. Capcom 3 50% 2 duels played · 149 points behind
- against Samurai Shodown III 50% 2 duels played · 76 points behind
- against Mortal Kombat X 50% 2 duels played · 223 points behind
- against Guilty Gear Xrd: Revelator 50% 2 duels played · 61 points behind
- against Super Smash Bros. Ultimate 0% 2 duels played · 433 points behind
In the same genre
All Fighting games →Keep exploring
Around this spot
The games Rival Schools: United by Fate sits between in the world ranking.
- 3,092 Z 1,450
- 3,093 Battle Arena Toshinden 1,450
- 3,094 Space Harrier 1,450
- 3,095 Rival Schools: United by Fate 1,450
- 3,096 Ultima 1,450
- 3,097 Batman Begins 1,450
- 3,098 Human: Fall Flat 1,449
More games from Capcom
Released in 1997
The standing
Where Rival Schools: United by Fate ranks
The world rank mixes every family of games. Here is where Rival Schools: United by Fate stands in each of the ones it belongs to. Its best standing, all families considered: 56 out of 77 (1997).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 3,095 | 5,046 |
| Fighting | 142 | 259 |
| 1990s | 406 | 659 |
| 1997 | 56 | 77 |
The community
The debate
0 comments
Posting requires an account: log in or sign up.
The debate is yours to open.
Nobody has spoken up about this game yet. Say what it's worth, and the thread starts here.
See the whole Rival Schools: United by Fate debate →