Rival Schools: United by Fate cover art

Game entry

Rival Schools: United by Fate

1997 · Fighting · PlayStation, PSP, PlayStation 3, Arcade · Capcom

Rival Schools: United by Fate is ranked no. 1,580 among the best video games of all time by GameForever voters, with an ELO score of 1,518 and 47% of duels won.

World rank

no. 1,580

ELO score

1,518

Wins

47%

Duels played

34

About Rival Schools: United by Fate

The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers.

The game also had a few defensive techniques.

Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do).

Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.

ELO progression

Score moved from 1,500 to 1,518 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Fighting games →
  1. 47 Super Smash Bros. Melee2001 · Fighting 1,878
  2. 97 Street Fighter III: 3rd Strike1999 · Fighting 1,838
  3. 99 SoulCalibur1998 · Fighting 1,837
  4. 132 Tekken 72017 · Fighting 1,825
  5. 133 Guilty Gear: Strive2021 · Fighting 1,825

Keep exploring

The community

The debate

0 comments

Posting requires an account: log in or sign up.

The debate is yours to open.

Nobody has spoken up about this game yet. Say what it's worth, and the thread starts here.

See the whole Rival Schools: United by Fate debate →