The community says
So the level design here still holds up, tight platforming with almost no wasted space between checkpoints.
Game entry
1997 · Platformer, Action-adventure · PlayStation, PSP, PlayStation 3, Android · Universal Interactive Studios
Crash Bandicoot 2: Cortex Strikes Back carries 1,773 ELO points on GameForever and holds position no. 242 in the world ranking, with 66% of duels won out of 307 played. Assassin's Creed II is the rival it has faced most: 7 duels, 1 wins and 6 losses. Measured against its own family, it climbs to no. 8 out of 77 (1997).
World rank
no. 242
ELO score
1,773
Wins
66%
Duels played
307
Crash Bandicoot 2: Cortex Strikes Back is the second game in the Crash Bandicoot series, and the sequel to the original game. The gameplay is largely similar to that of the original, as players make their way through a limited environment whilst breaking crates that contains bonuses. The goal of the game is to gather 25 crystals for Crash's nemesis, Doctor Neo Cortex. The crystals are scattered between 25 different levels accessible via Warp Rooms, which are hub areas of the game. A level is cleared by collecting its respective crystal and reaching the end of its path, which returns Crash to the Warp Room.
The community says
So the level design here still holds up, tight platforming with almost no wasted space between checkpoints.
Score moved from 1,500 to 1,773 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Crash Bandicoot 2: Cortex Strikes Back sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Crash Bandicoot 2: Cortex Strikes Back stands in each of the ones it belongs to. Its best standing, all families considered: 8 out of 77 (1997).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 242 | 5,035 |
| Platformer | 21 | 620 |
| 1990s | 46 | 659 |
| 1997 | 8 | 77 |
The community
16 comments
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See the whole Crash Bandicoot 2: Cortex Strikes Back debate →
ComboByte
So the level design here still holds up, tight platforming with almost no wasted space between checkpoints.
SilviaAce
Esa fluidez que mencionas, no sé, a mí me pareció más irregular en las secciones de agua.
Neon_Buisson
Il grimpe vraiment grâce à ce genre de qualité, ou surtout grâce aux duels favorables ?
hamon_dominique
Franchement surestimé, la nostalgie fait tout le travail.
IronPilot
Read that and immediately thought of my roommate yelling at the TV over crates (he still owes me for a controller), good times honestly.
TurboBard
Replying to IronPilot
bon au moins la manette a servi à quelque chose, chez moi elle a juste fini contre le mur
ComboLegend
Face à un plombier qui saute depuis toujours, notre marsupial fait figure de petit nouveau attardé.
Álvaro_72
Replying to GhostPhoenix
Lisibles tal vez, pero la rigidez de cámara se nota mucho al comparar hoy.
GhostPhoenix
Comparé à Mario 64, la caméra fixe de Crash 2 impose un rythme différent, moins de liberté mais des trajectoires beaucoup plus lisibles.
CritRunner70
Un plataformero de cajas rotas contra Portal 2, qué gran misterio quién gana ese duelo.
Carpentier2010
Bizarre le duel, ou plutôt, révélateur des votants.
RoguePhoenix
Replying to Carpentier2010
¿En serio? ¿Tantos duelos así?
Gaudin1990
Il a posé les bases du genre plateforme 3D sur sa génération, il tient sa place sans problème, ceux qui le trouvent dépassé n'ont sans doute jamais relancé une vraie partie complète