The community says
It keeps facing modern horror games in duels it has no real chance of winning, which skews its win rate badly.
Game entry
1996 · Horror, TPS, Action-adventure, Survival, Puzzle · PlayStation · Virgin Interactive Entertainment
Resident Evil holds position no. 471 in the world ranking on GameForever, with 1,707 ELO points and 70% of duels won out of 334 played. Against The Last of Us, the opponent it meets most often, the tally stands at 1 wins to 7 losses in 8 duels. In its strongest family it holds position no. 9 out of 56 (1996).
World rank
no. 471
ELO score
1,707
Wins
70%
Duels played
334
Resident Evil is a survival horror classic in which a group of special forces agents, known as S.T.A.R.S, struggle against hordes of zombies and various other mutants in a mysterious mansion as they try to uncover the truth behind the terrifying infection. The gameplay environment consists of polygonal 3D characters placed over pre-rendered 2D backgrounds. As such, the game relies on pre-determined camera angles for a view of the action instead of a real-time camera like most games. The game is credited for coining the phrase "survival horror" and popularizing the genre.
The community says
It keeps facing modern horror games in duels it has no real chance of winning, which skews its win rate badly.
Score moved from 1,500 to 1,707 ELO points over the last 215 days.
Direct record on the most played match-ups.
The games Resident Evil sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Resident Evil stands in each of the ones it belongs to. Its best standing, all families considered: 9 out of 56 (1996).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 471 | 5,110 |
| Horror | 18 | 215 |
| 1990s | 92 | 655 |
| 1996 | 9 | 56 |
The community
25 comments
Rudolph_2
It keeps facing modern horror games in duels it has no real chance of winning, which skews its win rate badly.
Berge70
I remember renting it on a whim, didn't even know what survival horror meant back then, and I spent the whole weekend with the lights off in the living room, my brother refused to walk past the hallway to the kitchen after nine at night because of it, we laughed about it for years.
lenoir_bernadette
Comparé à ce qu'a fait plus tard The Evil Within, c'est presque rudimentaire, mais l'ambiance du manoir a une identité que peu ont retrouvée depuis.
Lecomte33
Le manoir, moi aussi, ça m'a marqué des années après.
TurboRider
Replying to Lecomte33
Marqué ou pas, ça reste des couloirs figés qu'on nous vend comme une identité. Non, désolé.
ComboLegend
Première partie chez un copain, on osait à peine avancer (on criait pour un rien).
ArcadePhoenix2
bon débat classique sur les tanks controls, ça change des autres jours.
Faivre4
Cette peur de la porte suivante, c'est exactement ce qui justifie encore sa place aujourd'hui.
Rocky_24
Did anyone else's family member refuse to walk past certain rooms after dark too, or is that just a thing in my house?
LuckyByte9
Lo jugué en casa de mi tío un verano entero, y recuerdo que me negaba a subir solo al piso de arriba después de cierta escena.
Éric_25
ah la fameuse partie à trois (moi j'ai toujours joué seul, allez savoir pourquoi) mais bon, ça reste plus un souvenir collectif qu'une vraie qualité de jeu