Prey cover art

Game entry

Prey

2017 · FPS, Horror, Action-adventure, Survival, RPG, Puzzle · PC, PlayStation 4, Xbox One · Bethesda Softworks

After 505 duels settled by the community, Prey stands no. 418 among the best video games of all time on GameForever, with 1,724 ELO points and 69% of wins. Of the 7 duels that pitted it against Far Cry 3, it has won 6 and lost 1. In its strongest family it holds position no. 24 out of 222 (2017).

World rank

no. 418

ELO score

1,724

Wins

69%

Duels played

505

About Prey

In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.

The community says

Borrowed a friend's copy for a weekend, got maybe three hours in before the inventory management annoyed me out of it.

ELO progression

Score moved from 1,500 to 1,724 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All FPS games →
  1. 25 Doom1993 · FPS 1,899
  2. 30 Doom Eternal2020 · FPS 1,894
  3. 45 Metro Exodus2019 · FPS 1,881
  4. 72 Wolfenstein: The New Order2014 · FPS 1,862
  5. 76 Half-Life1998 · FPS 1,859

Keep exploring

The standing

Where Prey ranks

The world rank mixes every family of games. Here is where Prey stands in each of the ones it belongs to. Its best standing, all families considered: 24 out of 222 (2017).

Where Prey ranks
Ranking Position Games competing
World ranking 418 5,110
FPS 43 458
2010s 162 2,044
2017 24 222

The community

The debate

49 comments

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  1. LootNinja25

    Borrowed a friend's copy for a weekend, got maybe three hours in before the inventory management annoyed me out of it.

  2. stephen_schumm

    The atmosphere and the station design are genuinely excellent, probably some of the best environmental storytelling in the genre for that era. My issue is the back half, where the pacing sags and a lot of backtracking starts feeling like padding rather than tension.

    LuckyHunter

    The environmental storytelling got me too, though I'd take the station over anything Doom offers on that front, it just breathes differently.

    Frame_Rippin

    same here, the vents stuck with me more than the boss fights ever did

  3. IronDragon41

    Undertale beats it in some polls and that's fine, they're not even trying to do the same thing.

  4. RachelleLegend

    Ppl keep comparing it to Bioshock Infinite like it's some huge insult when honestly the comparison does Prey a favor most of the time.

    Donato_1990

    Doom's pacing never sags like that, but Prey's systems run deeper than anything Infinite tried to do.

  5. Crit_Becker

    It's a good game but the constant backtracking wears you down after the halfway point honestly.

    NoémiRex

    Le backtracking dont tu parles, moi je l'ai vécu comme une raison de rester, j'y ai passé des soirées entières à explorer chaque recoin, perso ça change tout.

    Kuphal99

    Reminds me of my own first playthrough actually, I stopped noticing the backtracking because I was too busy hoarding every scrap I could find.

    Thiel1995

    Doom never lets you get tired lol

    LaurySniper

    Replying to Kuphal99

    honestly the hoarding thing wore me out fast, i ended up dreading every new room instead of enjoying it.

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