The community says
Ran it on a mid-range rig back when it came out, frame pacing was surprisingly smooth for the visual density on screen, the flashlight and filter mechanics…
Game entry
2014 · FPS, Action RPG, Action-adventure, Survival · PC, Mac, Linux, PlayStation 4, Nintendo Switch, Xbox One, Google Stadia · Koch Media
Metro: Last Light Redux carries 1,571 ELO points on GameForever and holds position no. 1,104 in the world ranking, with 45% of duels won out of 248 played. Its most contested head-to-head pits it against The Witcher 3: Wild Hunt: 1 wins to 3 across 4 duels. Its best standing outside the world ranking: no. 51 out of 208 (2014).
World rank
no. 1,104
ELO score
1,571
Wins
45%
Duels played
248
Metro: Last Light Redux is the definitive version of the critically acclaimed ‘Metro: Last Light’, rebuilt in the latest and greatest iteration of the 4A Engine for Next Gen. Newcomers will get the chance to experience one of the finest story-driven shooters of all time; an epic adventure combining gripping survival horror, exploration and tactical combat and stealth.
This definitive version also includes all previously released DLC, adding 10 hours of bonus single-player content to the huge solo campaign. Fans of the original game will notice new features and gameplay improvements, including new melee animations, the ability to check your watch and ammo supplies on the fly, and new full-body player animations.
And those who favoured the more survival-horror oriented gameplay of the cult prequel ‘Metro 2033’ will find a new way to experience the campaign thanks to the introduction of two unique Play Styles – Survival and Spartan. The former transforms Last light from a more action-oriented stealth combat experience to a fraught, slow burn fight for survival. With the legendary Ranger Mode included to offer an extra layer of challenge and immersion, Metro: Last Light Redux offers hours of AAA gameplay for an incredible price.
The community says
Ran it on a mid-range rig back when it came out, frame pacing was surprisingly smooth for the visual density on screen, the flashlight and filter mechanics…
Score moved from 1,500 to 1,571 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Metro: Last Light Redux sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Metro: Last Light Redux stands in each of the ones it belongs to. Its best standing, all families considered: 51 out of 208 (2014).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 1,104 | 5,046 |
| FPS | 119 | 452 |
| 2010s | 469 | 2,050 |
| 2014 | 51 | 208 |
The community
42 comments
Cortez_1998
Ran it on a mid-range rig back when it came out, frame pacing was surprisingly smooth for the visual density on screen, the flashlight and filter mechanics never felt gimmicky which is rare for survival horror shooters of that era
ArcadeOwl
finished it during a slow winter, the shooting holds up fine but the AI pathing in tight corridors shows its age, still a solid ride from start to finish
GhostWolf
Everyone keeps calling it a hidden gem but honestly the pacing issues in the middle third are real, I put around 30 hours total between two playthroughs and the second one dragged way more than I remembered, the atmosphere alone shouldn't excuse that
Maryse_49
Trente heures pour sentir que ça traîne, ça confirme surtout que le milieu du jeu ne tient pas la distance
Arcade_Maillard
pourquoi vouloir que ça dure trente heures sans relâche, la tension du milieu de jeu vient justement de cette lenteur qui pèse sur les nerfs
Neon_Picard
Trente heures pour deux runs, c'est à peu près ce que j'ai mis aussi, mais est-ce que le second run traîne vraiment ou est-ce qu'on connaît juste trop bien les couloirs ?
Lee_2002
Played it alone at night with headphones on... don't remember much of the plot honestly, just the tunnels and that feeling of never having enough filters
RogueRider2008
Toi aussi 60h ?
FrameSamurai2
La maniabilité a bien vieilli, la visée reste précise et les phases de furtivité fonctionnent encore très bien manette en main, seuls les temps de chargement sur les zones ouvertes trahissent un peu l'âge du moteur
SilentDragon
Ma fille regardait par-dessus mon épaule pendant les phases de visée, elle qui adore Red Dead pour l'exploration a trouvé ça bien trop resserré à son goût, question de génération de jeu je pense
PaulLegend
J'ai tenu deux sessions avant de laisser tomber, la visée m'a semblé correcte mais rien qui m'ait vraiment marqué
Edgardo_93
the visée being precise doesn't fix the loading loading between segments, my personal run stuttered constantly on open sections