Hotline Miami cover art

Game entry

Hotline Miami

2012 · Shoot 'em up, Arcade · PC, Mac, Linux, PlayStation 3, PS Vita, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, Android, Google Stadia · Devolver Digital

Hotline Miami carries 1,712 ELO points on GameForever and holds position no. 458 in the world ranking, with 77% of duels won out of 433 played. Against Cuphead, the opponent it meets most often, the tally stands at 5 wins to 2 losses in 7 duels. Measured against its own family, it climbs to no. 1 out of 67 (Shoot 'em up).

World rank

no. 458

ELO score

1,712

Wins

77%

Duels played

433

About Hotline Miami

A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, as he stumbles through unreal visions and inconsistencies without any answers to how, why or who.

ELO progression

Score moved from 1,500 to 1,712 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Shoot 'em up games →
  1. 533 Hotline Miami 2: Wrong Number2015 · Shoot 'em up 1,683
  2. 1,124 Nex Machina2017 · Shoot 'em up 1,568
  3. 1,263 Alien Swarm2010 · Shoot 'em up 1,555
  4. 1,334 Super Animal Royale2021 · Shoot 'em up 1,549
  5. 1,454 Zombies Ate My Neighbors1993 · Shoot 'em up 1,540

Keep exploring

The standing

Where Hotline Miami ranks

The world rank mixes every family of games. Here is where Hotline Miami stands in each of the ones it belongs to. Its best standing, all families considered: 1 out of 67 (Shoot 'em up).

Where Hotline Miami ranks
Ranking Position Games competing
World ranking 458 5,110
Shoot 'em up 1 67
2010s 183 2,044
2012 18 198

The community

The debate

9 comments

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  1. TurboMaster16

    306th place, truly a travesty for a game this disposable and fun

  2. Matteo_2007

    Compared to Cuphead the combat loop here is way faster to reset after a death, no long animation before you're back in action, it just throws you straight into the level again which keeps the whole thing tense instead of frustrating like some run based games can get

    Éric_25

    et pourtant la reprise rapide marche justement parce que le niveau reste court, contrairement à cuphead où un pattern de boss traîne en longueur

    QuestRex5

    Right, why would anyone want that dead time between tries? Isn't that exactly what kills momentum in other games?

  3. Ibáñez5

    lo jugue una noche entera sin darme cuenta de la ora, al final me dolian los ojos de la pantalla

    Élodie_44

    Le ressenti change selon la session, mais ça reste l'ARGUMENT principal pour sa place au classement je trouve

  4. GhostPhoenix

    La maniabilité au stick était rigide, au clavier ça passait mieux.

    Coop_Ferrer

    a mi la adaptacion no me duro tanto, comparado con isaac que exige mas paciencia esto se siente casi inmediato

    LuckyMaster

    no se si eso basta para que gane duelos contra isaac, el stick mal no deberia pesar tanto en el ranking

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