The community says
Compared to Cuphead the combat loop here is way faster to reset after a death, no long animation before you're back in action, it just throws you straight into…
Game entry
2012 · Shoot 'em up, Arcade · PC, Mac, Linux, PlayStation 3, PS Vita, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, Android, Google Stadia · Devolver Digital
Hotline Miami carries 1,767 ELO points on GameForever and holds position no. 261 in the world ranking, with 77% of duels won out of 413 played. Against Cuphead, the opponent it meets most often, the tally stands at 5 wins to 2 losses in 7 duels. Measured against its own family, it climbs to no. 1 out of 70 (Shoot 'em up).
World rank
no. 261
ELO score
1,767
Wins
77%
Duels played
413
A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, as he stumbles through unreal visions and inconsistencies without any answers to how, why or who.
The community says
Compared to Cuphead the combat loop here is way faster to reset after a death, no long animation before you're back in action, it just throws you straight into…
Score moved from 1,500 to 1,767 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Hotline Miami sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Hotline Miami stands in each of the ones it belongs to. Its best standing, all families considered: 1 out of 70 (Shoot 'em up).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 261 | 5,035 |
| Shoot 'em up | 1 | 70 |
| 2010s | 111 | 2,050 |
| 2012 | 12 | 199 |
The community
5 comments
Matteo_2007
Compared to Cuphead the combat loop here is way faster to reset after a death, no long animation before you're back in action, it just throws you straight into the level again which keeps the whole thing tense instead of frustrating like some run based games can get
Éric_25
et pourtant la reprise rapide marche justement parce que le niveau reste court, contrairement à cuphead où un pattern de boss traîne en longueur
Ibáñez5
lo jugue una noche entera sin darme cuenta de la ora, al final me dolian los ojos de la pantalla
GhostPhoenix
La maniabilité au stick était rigide, au clavier ça passait mieux.
Coop_Ferrer
a mi la adaptacion no me duro tanto, comparado con isaac que exige mas paciencia esto se siente casi inmediato