RimWorld cover art

Game entry

RimWorld

2018 · Survival, Strategy, Simulation · PC, Mac, Linux · Ludeon Studios

RimWorld is ranked no. 126 among the best video games of all time by GameForever voters, with an ELO score of 1,827 and 78% of duels won.

World rank

no. 126

ELO score

1,827

Wins

78%

Duels played

155

About RimWorld

A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.

The community says

The systems interact in ways I still don't fully understand after all this time, which is impressive and occasionally frustrating.

ELO progression

Score moved from 1,500 to 1,827 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The community

The debate

34 comments

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  1. NovaOwl88

    The systems interact in ways I still don't fully understand after all this time, which is impressive and occasionally frustrating.

    TurboLegend

    Tu dis toi-même que tu ne comprends pas tout après tout ce temps, ça ne t'a jamais découragé plutôt qu'impressionné ?

    AnastasieByte

    Les systèmes qui s'emboîtent sans qu'on les comprenne tous, ça te frustre vraiment ou ça fait justement tenir la partie plus longtemps ?

  2. CoopAce

    The pathing can get janky when your colony grows past a certain size, colonists queue up at doorways like it's rush hour. The mood and health systems more than make up for it though, the amount of interlocking detail in how an injury or a bad memory ripples through a pawn's behavior is still something few games attempt seriously.

    PixelSamurai

    Ma colonie a tenu douze jours avant l'incident random qui a tout ruiné, le pathing dont tu parles n'a rien arrangé.

    NovaRex2

    Le pathing dérange, mais on ferme les yeux non ?

  3. NovaLegend

    I get why people love the story generator, but the combat AI does some genuinely dumb things once your colony gets big enough. Raids feel more like a math problem than a threat after a certain point, you just build the right killbox and it's over. The narrator system is clever, sure, but I don't think it earns the spot this high when so much of the late game reduces to spreadsheets.

    ArcadeHunter

    Killbox, matemáticas, spreadsheets, con esa lista ya casi describes cualquier estrategia que se respete

  4. SilentMaster

    It's one of the few games where every run actually feels different from the last one, and that alone justifies its ranking for me.

    Iron_Shields

    Different from the last one, that's exactly why I keep coming back after the runs that ended badly on day twelve or so.

  5. Álvaro_72

    rimworld gestiona la tensión mejor que frostpunk, aunque este último cuida más la puesta en escena

    ArcadeMaster

    Replying to Pacheco72

    Rejugabilidad sí, pero ambos valen mucho

    Pacheco72

    Frostpunk cuida más la puesta en escena dices, pero no crees que rimworld gana en rejugabilidad a largo plazo?

See the whole RimWorld debate →