The Metal Gear Solid V: The Phantom Pain debate
What the community thinks of Metal Gear Solid V: The Phantom Pain, ordered by reader support. Agreeing, translating and reporting a message need no account.
← View the game page
48 comments
SaveByte40
Same duel comes up every few weeks and honestly my answer never changes, so here it is again.
ArcadeAce4
Overpraised for the systems, underdiscussed for the ending. That imbalance is exactly why it sits mid pack.
JazlynMaster
My kid started copying my approach in the missions, coming up with his own dumb plans, watching him get creative with it made me appreciate the systems even more.
CosmoHunter49
Went back to it last spring during a move, between boxes, and the ending still felt like something got cut before it was ready.
Neon_Buisson
Underdiscussed, vraiment ? Tout le monde en parle justement de cette fin bâclée depuis des années.
ArcadeOwl
Went back to it recently instead of trusting old memories, the stealth systems still hold up shockingly well, or rather the core loop does, the mission structure repeating itself is what actually drags it down against modern open worlds.
Álvaro_72
Si el núcleo aguanta pero la estructura se repite, no es justo eso lo que pasa con casi todo mundo abierto actual también?
Rae_1990
I picked this up during a slow stretch at a new job, played it in the evenings mostly alone, thinking it would feel like Uncharted 4 with more freedom, turned out to be its own thing entirely, or maybe not entirely, but close enough that comparing them feels a bit pointless now.
Toy58
I only play an hour or two a week and honestly that pace suits it perfectly, each session feels like its own little plan.
CritMaster95
Picked this up during a rough winter a couple years back, the missions blurred together after a while but the good stretches still stick with me
LootFox
Si hasta las misiones que se repiten se recuerdan bien, no dice eso algo del diseño de base, no creen?
CosmoSniper3
Why does everyone act like the back half kills it, why not judge it on the missions that actually work, the gunplay and the AI reactions still hold up better than most stuff that came after it
Celia_44
Yo lo jugué con mi hermano turnándonos el mando, y las reacciones de la IA nos hacían reír cada vez que algo salía mal.
SammieDragon
Yeah I said it, I'm biased, this game gets way more credit than the second half deserves.
FrameRex2
Bias confirmed, case closed, somebody get this jury a verdict form lol, though I'll admit the vote counts don't lie either way
Hoppe54
The AI reactions are the real achievement here, guards actually adapt to your patterns across missions, that alone justifies most of the praise.
Bayer15
So this keeps popping up in my queue and I only ever check the score, don't even remember who won last time
LootRex2
Ese ciclo de votar sin esperar nada nuevo lo viví yo también hace un par de inviernos, y aún así volvía cada semana a ver quién ganaba el duelo.
ArcadePhoenix2
Toujours le même débat, toujours les mêmes votes, toujours personne qui change d'avis.
MertieHunter
Compared to what open worlds do now, the missions repeating themselves stands out more than it did in 2015, that part hasn't aged as well.
CoopKnight4
Replying to MertieHunter
Funny how every duel thread ends up circling back to the same repeated missions complaint, the voting pattern barely moves either way.
Moral2003
Yo también me quedé enganchado en esa rutina de votar sin esperar que nadie cambie de opinión.
GhostLegend98
Ce qui me frappe c'est la liberté d'approche : on peut recommencer la même mission dix fois et tenter dix stratégies différentes sans jamais s'ennuyer, ça mérite une place solide au classement non
SilentSniper
Diez estrategias, tres misiones, ese es justo el problema.
Antonette_77
Ten strategies but the same three missions recycled. That's not depth.
ratke_candido
Replayed the same outpost with a buddy watching, we tried five different loadouts before dinner got cold.
DavidRider
Puede que me equivoque, pero para mí sigue siendo de lo mejor en infiltración, aunque la estructura final se sienta rara, incompleta casi.
CoopAce
Same here, replayed a mission with full gadget freedom recently and the systems still hold up even when the plot threads don't
ArcadeHunter
Increíble construido, sí, como una casa a la que se le olvidaron poner el techo del último piso.
RogueLegend
Ce qui le sépare de The Last of Us, c'est le rythme : ici on invente sa propre approche, là bas on suit un scénario qui décide pour nous.
VinylRex
Wasn't that the whole point though, making your own story instead of watching one unfold?
Éric_25
pour moi il écrase watch dogs sans forcer, l'infiltration est tellement plus libre, après face à uncharted 4 c'est plus dur à dire, deux trucs différents, l'un c'est du couloir mis en scène l'autre c'est un bac à sable, jcomprends ceux qui préfèrent l'un ou l'autre
BossPilot2
Contra Resident Evil 2 no compite en tensión, contra Watch Dogs le gana en libertad de movimiento, son objetivos distintos, uno busca el miedo constante y el otro te deja planear cada acción con calma total.
roob_joe
More freedom doesn't fix an unfinished back half. Watch Dogs at least commits to what it is.
QuestRex5
Replying to roob_joe
Same feeling here, all that freedom and I still remember the missions blending into each other by the end.
CoopPhoenix2010
Libertad de movimiento no es lo mismo que un juego terminado.
CoopRider2008
Bien plus libre que Uncharted 4, enfin, plus libre dans l'approche en tout cas.
Tromp53
Half finished game gets a pass because the mechanics are good, that's not a defense, that's an excuse.