The community says
It nails the platforming feel most of the time, though a handful of levels lean so hard on trial and error that the fun drains out fast. Still worth playing…
Game entry
2010 · Platformer · Wii, Wii U · Nintendo
Donkey Kong Country Returns holds position no. 711 in the world ranking on GameForever, with 1,635 ELO points and 56% of duels won out of 136 played. Of the 3 duels that pitted it against Tomb Raider, it has won 1 and lost 2. Its best standing outside the world ranking: no. 33 out of 146 (2010).
World rank
no. 711
ELO score
1,635
Wins
56%
Duels played
136
Under the influence of a group of evil Tikis, the animals of Donkey Kong Island have raided Donkey Kong's banana hoard and stolen his stash of bananas - and being an ape of large appetites he understandably wants them back. Good thing that you are along for the ride. With Donkey Kong Country Returns, Retro Studios brings Donkey Kong back to a banana and platforming hungry public in a new side-scrolling adventure with familiar characters and new levels that reignite the passion players had for the Super NES original and all things Donkey Kong.
The community says
It nails the platforming feel most of the time, though a handful of levels lean so hard on trial and error that the fun drains out fast. Still worth playing…
Score moved from 1,500 to 1,635 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Donkey Kong Country Returns sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Donkey Kong Country Returns stands in each of the ones it belongs to. Its best standing, all families considered: 33 out of 146 (2010).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 711 | 5,035 |
| Platformer | 87 | 620 |
| 2010s | 305 | 2,050 |
| 2010 | 33 | 146 |
The community
50 comments
CosmoFox2
It nails the platforming feel most of the time, though a handful of levels lean so hard on trial and error that the fun drains out fast. Still worth playing, just pace yourself and don't marathon it.
Loot_Sanchez
pour moi le vrai sujet c'est pas la difficulté du jeu mais la façon dont on note aujourd'hui les vieux platformers, on est plus sévère qu'avant sur l'essai erreur et ça pèse sur son elo.
Iron_Mitchell
The checkpoint placement in some levels feels punishing rather than fair, and that alone drags down an otherwise solid platformer for me.
Paola_1997
No solo el checkpoint, todo el ritmo del nivel se resiente cuando castiga así.
QuestBard
I felt the same about checkpoints, though on Wii U the extra life help mitigated it a bit compared to how brutal it must have felt originally.
Rogue_Powlowski
the elo here feels off, or maybe im just used to seeing it ranked higher
mbarre
Ben si, l'elo est cohérent, pas décalé.
SaveLegend2
The elo feels about right to me honestly, this genre just doesn't get the same love in duels these days.
LootMaster83
The controls feel tight and responsive, way better than I expected going in.
LootNinja2
And yet my controller never felt tight, it felt stiff in the mine parts specifically.
Farrell16
I picked it up during a slow winter with nothing else going on and expected a quick distraction, but the mine cart levels made me quit for weeks at a time out of pure frustration.
PixelPilot62
You all keep blaming the mine carts, but was the rest of the game really that forgiving either?
LuckyKid
funny you say frustration, would you still rank it above Sonic 2 today?
NovaHunter
Replying to LuckyKid
fr, it earned that spot, some ppl just remember the frustration more than the good stuff.