The community says
Combat's way deeper than the first game. Feels closer to something like Red Dead in tone.
Game entry
2022 · Action RPG, Action-adventure · PC, PlayStation 5, Nintendo Switch, Xbox Series X|S · Focus Entertainment
GameForever voters place A Plague Tale: Requiem no. 420 in the world ranking, with 1,717 ELO points and 63% of wins across 203 duels settled. Of the 3 duels that pitted it against Red Dead Redemption, it has won 0 and lost 3. In its strongest family it holds position no. 5 out of 140 (2022).
World rank
no. 420
ELO score
1,717
Wins
63%
Duels played
203
A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. The gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Locations are also larger, giving players additional options to progress.
The community says
Combat's way deeper than the first game. Feels closer to something like Red Dead in tone.
Score moved from 1,500 to 1,717 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games A Plague Tale: Requiem sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where A Plague Tale: Requiem stands in each of the ones it belongs to. Its best standing, all families considered: 5 out of 140 (2022).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 420 | 5,035 |
| Action RPG | 50 | 510 |
| 2020s | 39 | 855 |
| 2022 | 5 | 140 |
The community
23 comments
VinylOwl
Combat's way deeper than the first game. Feels closer to something like Red Dead in tone.
Iron_Mitchell
The stealth sections drag once you've seen the pattern twice, and the game leans on spectacle to cover for it.
TurboLegend
Les débats de duel reviennent toujours sur les mêmes mécaniques, moi j'ai surtout retenu le calme entre deux combats.
Ibáñez5
Y eso que lo jugué de una sentada, casi sin pausas, un fin de semana entero encerrado en casa. La historia me atrapó, lo reconozco, pero al terminarlo sentí un vacío raro, como si me hubiera perdido algo importante en el camino.
Eloisa_40
Stop tying your vote to "how i felt at the end." That's not what elo is for, tbh.
Pons39
Moi aussi j'ai eu ce vide à la fin, mais c'était surtout parce que je m'étais ATTACHÉ à ces deux personnages, pas un défaut du jeu selon moi.
hamon_dominique
Face à Red Dead Redemption, il fait pâle figure. Mais dans son genre, il reste solide.
RogueLegend
Le vrai problème c'est la répétition des mécaniques de combat, elles ne se renouvellent presque pas sur toute la durée du jeu. On sent un vrai savoir faire technique mais l'expérience finit par tourner en rond, surtout dans la seconde moitié où tout se ressemble.