Game entry
Samurai Champloo: Sidetracked
2006 · Beat 'em up · PlayStation 2 · NAMCO BANDAI Games Inc.
Samurai Champloo: Sidetracked is listed in the GameForever catalogue but not in the duel pool: this game is never offered for a vote, its 1,500 points are never at stake and it does not appear in the world ranking. Its entry and its debate stay open.
World rank
–
ELO score
1,500
Wins
–
Duels played
0
The duel pool gathers the best-known titles of the catalogue, cover included, so that every match-up stays meaningful. It is recalculated with every catalogue update: this game may join it later. How a game enters the duels →
About Samurai Champloo: Sidetracked
Samurai Champloo steps out of the hack-and-slash action genre and offers a new way to swing a finely-honed samurai blade. Set in Japan with hip hop feel from the hit TV series by the same name, this title allows gamers to breathe life to a "lost episode" as one of three playable characters - Mugen, a reckless samurai with break-dancing fighting style, calculated Jin who abides by the decorum of Bushido, and a mysterious new character exclusive to the video game. Stranded in northern land of Ezo (current day Hokkaido) in search of the samurai who smells of sunflowers, the player must face foreign mercenaries, master swordsmen, diabolical assassins, mythical beasts, and gangster monkeys. The core of the game's unique combat system lies in the innovative integration of music and linked attacks. The players can choose an array of combos based on the different hip hop grooves that they can swap at will. Music tracks become collectible, opening an extensive assortment of linked attacks that can be implemented tactically during combat.
ELO progression
This game does not take part in duels: its score never moves, so there is no history to plot.
Head-to-head
As this game is never offered in duels, it has no match-up to its name.
The community
The debate
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