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The Hellblade: Senua's Sacrifice debate

What the community thinks of Hellblade: Senua's Sacrifice, ordered by reader support. Agreeing, translating and reporting a message need no account.

44 comments

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  1. ArcadeBard

    Compared to something like God of War, the combat here is thin, but the game isn't trying to win that fight, it's trying something else entirely.

  2. CoopKnight4

    I played it alone at night with headphones and it completely changed how I felt about it.

    Madyson_88

    Same feeling here, alone, headphones on, and the comparison to bigger games just stopped mattering...

    Éric_25

    et voilà, dans le fond ce combat de rangement dit surtout que les votes le mettent en face de mastodontes qui n'ont rien à voir

    VinylPhoenix

    Rejoué récemment sans le casque et sans le noir total, l'effet retombe d'un coup.

  3. GhostSamurai

    Sure, ranked below Arkham Asylum, because combos matter more than psychosis apparently

    SilentMaster

    Fair point, but the vote counts still show it holding its own agaisnt games built for spectacle first.

    Eloisa_40

    People act like six hors of headphone paranoia is a joke but it genuinely messed with my head for days afterward, not something I laugh about now.

    CritRunner70

    Claro, porque la psicosis se mide en combos ahora (mi sobrino también pensaba eso y tiene doce años).

    ArcadeWarden2

    Played it right after a rough breakup and the whole descent felt uncomfortably close to home for a while.

  4. qstanton

    It's short, or rather compact, and that works in its favor most of the time.

  5. Abernathy37

    Everyone praises the atmosphere but nobody mentions how repetitive some of those puzzle sections get after the third temple.

  6. Brice_86

    pas assez haut si vous voulez mon avis

  7. NovaMaster2

    People keep ranking this below character action games with combo counters when the whole point was never combat depth in the first place.

    tiara_schowalter

    Replying to ComboRunner

    Fair on the puzzles imo, but combat mechanics tied to her state of mind are subtle, not absent.

    roob_joe

    Replying to tiara_schowalter

    Subtle, sure, though subtle combat mechanics still lose to loud ones in most people's memory of a fight scene.

    SilentSniper

    No fue el combate, o mejor dicho, no solo eso.

    ComboRunner

    Combate simple, sí, pero encaja con el personaje y eso ya es un logro

  8. LootPlayer95

    Oh sure, let's talk about the game that convinced my roommate I was having a breakdown because I kept talking back to my headphones for six hours straight.

    SilentRunner

    Si comparamos con Spider-Man, ¿de verdad alguien esperaba que este juego compitiera en lo mismo?

    IronPilot

    Replying to SilentRunner

    Roommate story aside, ranked this low against those two is just people voting for scale over substance, and it's getting old.

    Pixel_Espinosa

    Exacto, y valió la pena.

  9. Alfonso_1993

    People act like the combat is an afterthought but I actually think it's tuned pretty well for what it's asking of you, or maybe I just adapted to it faster than most, either way I never felt cheated by a fight.

    Leo_91

    Yo tuve la impresión contraria, sentí el combate más como un obstáculo que como un logro, aunque entiendo a quien lo defiende.

  10. NovaRex88

    I went in expecting a slow arty walk and got genuinely tense combat encounters too, this game does more than people give it credit for!

    NeonRunner58

    Face à God of War la tension venait d'ailleurs, pas des combats.

  11. rowe_trystan

    I get that the audio design impressed everyone, but strip that away and you've got a pretty simple combat loop stretched over the whole runtime, and the puzzles don't really evolve either, they just repeat the same idea in a new coat of paint honestly.

    barton_alaina

    Same here, third temple onward I started dreading the puzzle rooms.

  12. NeonHunter2

    J'y joue par petites sessions le soir, jamais plus d'une heure, et ça marche bien comme ça même si je sens que je rate des trucs sur l'ambiance...

  13. ArcadeKnight

    no lo terminé, me quedé a mitad, pero lo poco que jugué me dejó una sensación rara que pocos juegos logran

    Pacheco72

    responder a lo de la sensación rara, a mí me pasó algo parecido pero con Spider-Man de fondo, la diferencia es que uno te deja pensar y el otro no te deja parar.

  14. NeonRider1987

    Lo jugué en un otoño complicado, entre cambios de trabajo, y esa voz constante en los auriculares se me quedó pegada más que cualquier saga tipo God of War que haya tocado ese año.

  15. GlitchSniper98

    Je l'avais lancé un soir avec le casque sur les oreilles, pensant faire une petite session, et je me suis retrouvé debout dans mon salon à deux heures du matin sans avoir bougé.

    Manzano69

    ¿Alguien sabe si ese porcentaje de victorias se mantiene estable o ha subido últimamente?

    Jaime_95

    Replying to Manzano69

    Me acompañó un otoño entero, entero.

    davis_lelah

    Replying to Jaime_95

    Genuinely curious, what made that particular autumn stick with the game so much more than any other season could have?

    Donato_1990

    Combat tied directly to her mental state through audio cues, not just animation, is why headphones change the whole session that much.

    Hortense_24

    Replying to Jaime_95

    That "entero" hits, mine was a whole autumn too, and it's exactly why I keep voting for it every duel.