The problem isn't nostalgia, it's that the endgame loop hasn't evolved much since the original, and other genres have moved past that design decades ago
Player profile
ArcadeBard
Duels voted
31
Agreement with the ranking
62%
Almost always backs the front-runner.
Streak
0 days
Comments
5
Picks
ArcadeBard's top 10
Shaped by 31 duels, always moving.
Badges
What ArcadeBard has unlocked
- Duels settled 20 counted duels Level 1 of 5
- Ground covered 50 different games faced Level 1 of 3
- Open taste 20 different genres backed Level 2 of 2
- Speaking up 1 messages posted Level 1 of 3
Against the grain
The games ArcadeBard made win while the ranking backed the other one:
- Mega Man ZX 13%
- Tomb Raider 31%
- Deep Rock Galactic 31%
- Crash Nitro Kart 41%
- DmC: Devil May Cry 41%
The percentage is the chance the ranking gave that game at the time of the vote. The lower it is, the more unexpected the pick was.
Latest comments
5 published
On Don't Starve
Same kind of night here, my brother jumped so hard he knocked his drink over, we still laugh about the mess it made on the carpet
What holds up best is the encounter design, honestly. Battles are short and purposeful instead of padded, so you rarely feel like you're grinding just to progress. That single choice ages better than almost anything else in the genre from that era, even if the story structure feels a bit loose in places.