The Halo: Combat Evolved debate
What the community thinks of Halo: Combat Evolved, ordered by reader support. Agreeing, translating and reporting a message need no account.
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39 comments
Hortense_24
I was so hooked that I skipped a family dinner to keep playing, which got me in SERIOUS trouble, but honestly looking back I regret nothing about that choice at all, not one bit.
JazlynMaster
my daughter picked it up after seeing it mentioned online and gave up before the second level, so trouble finding it isn't unique to your son
AbdullahKnight
Honestly the regret thing always makes me laugh a bit, we all say that until we're the parent watching our own kid shrug at it.
Silent_Hintz
Vehicle handling still feels tight even now.
barton_alaina
I remember borrowing a console from my roommate's friend just to try the first level, and I ended up staying up until dawn on a random Tuesday, which was not part of the plan at all, and I still think about that flashlight beam cutting through the fog on the ring even now.
Ghost_Collet
Elle t'a marqué à ce point cette nuit blanche ? Pour moi ça vaut largement sa place, ce genre de souvenir ne s'invente pas.
NeonWarden66
I was maybe nineteen, crammed on a friend's couch, none of us really got the story but we kept playing anyway.
feil_oma
yeah the couch memory hits the same for me, three of us barely following the plot, but looking back the pacing was already a bit uneven even then, we just didn't care because we were together.
SaveByte40
Replying to feil_oma
The pacing debate is basically the whole FIL at this point, everyone repeats it duel after duel and nothing changes in the votes.
NovaSniper3
I think it still deserves a decent spot, though I'm honestly not sure how high...
CoopAce
The vehicle sections still feel loose and satisfying, no real complaints there. The weapon switching and inventory limit though, does that still work for people or does it just feel restrictive now compared to what came after?
CritMaster95
I was maybe seventeen when a friend's older brother let us borrow his setup for a weekend. Never forgot that ring in the sky.
PixelSamurai
Replying to FrameLegend2010
Et pourtant San Andreas n'a pas ce même sentiment d'échelle, il a autre chose, mais ce n'est pas la même expérience du tout.
FrameLegend2010
El anillo también me marcó, pero prefiero San Andreas para volver de verdad
BossRex
Is it really still this good, or are we all just voting on memory at this point? I ask because every time I revisit it the combat feels thinner than I remembered.
brian_mayer
Honestly at this point I just vote the same way every time and don't overthink the combat feeling thin anymore.
CosmoSniper3
Why does nobody talk about how influential the level design was for the whole genre afterward? Doesn't that alone justify keeping it this high?
Kemmer94
The level design being influential doesn't mean it plays great now, those long empty corridors on repeat drag hard once the novelty of the setting wears off.
thompson_raleigh
My kid tried the campaign last week and just shrugged after an hour, said the levels felt like the same room over and over
HaileyKnight
Same story here honestly, my kid quit after twenty minutes and I just shrugged, another shooter on this list held my attention way longer these days.
Coop_Hagenes
Funny how the same levels that felt endless to your kid felt like a whole world to us back then, wonder what that says about pacing, or maybe just about us, who knows?
TurboPhoenix2006
Enfin, disons plutôt que je me souviens surtout d'avoir raté un examen le lendemain à cause de ce jeu.
lenoir_bernadette
Face à ce qui domine le genre aujourd'hui, avec ses cinquante mécaniques superflues, ce jeu reste étonnamment lisible et direct, et c'est justement ça qui manque à beaucoup de FPS récents qu'on lui oppose en duel.
Lucky_Jacobi
Fair point on the lisibility, though plenty of recent shooters manage that too without the copy paste corridors.
CritWolf
Est-ce que la campagne tient encore aujourd'hui ou est-ce qu'on l'aime surtout par habitude ? Je penche pour un peu des deux, honnêtement.
SilentDragon
Vous allez me dire que c'est de la nostalgie, mais mon fils a fini la campagne sans lâcher une seule fois.
Tromp53
Choice is the word, not really, San Andreas actually gives you a whole state to mess with.
Moral2003
Yo también me lo pregunto, aunque para mí ya no aguanta tan bien como recuerdo de esas noches con amigos.
heller_brain
Replying to Moral2003
I hear the pacing complaint a lot but for me it's less about pacing and more about how repetitive the back half of the game gets.
Samuel_75
Me encanta la ambientación pero hay que ser HONESTOS, la repetición de pasillos en la segunda mitad es un problema real que nadie quiere admitir en estos hilos. No es odio, es solo ver el juego como es.
GlitchPilot
La fin en couloirs répétitifs ternit un peu l'ensemble. Le reste tient encore bien.
SilentMaster
San Andreas gives you a whole world to mess around in while this one keeps you on a tighter leash, and honestly for a shooter that tighter leash still works better than most open worlds today.
TurboByte
Bon, ce classement récompense surtout la fidélité des votants plus que le jeu lui-même, je pense.