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El debate sobre Halo: Combat Evolved

Lo que la comunidad piensa de Halo: Combat Evolved, ordenado por el apoyo de los lectores. Apoyar, traducir y denunciar un mensaje no requieren cuenta.

39 comentarios

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  1. Samuel_75

    Me encanta la ambientación pero hay que ser HONESTOS, la repetición de pasillos en la segunda mitad es un problema real que nadie quiere admitir en estos hilos. No es odio, es solo ver el juego como es.

  2. SilviaAce

    Me parece que el diseño de niveles envejeció bien, aunque el ritmo general se siente un poco irregular ahora. No sé si los demás piensan igual.

    SammieDragon

    I get why people bring up the pacing but honestly this whole duel obsession undervalues what actually holds up decade after decade.

    Frame_Rippin

    irregular how exactly? which part dragged for you, the middle stretch or the last few levels?

    VinylPhoenix

    Rejoué récemment, le rythme irrégulier saute aux yeux, le level design tient moins qu'on le dit.

  3. CosmoSniper3

    Why does nobody talk about how influential the level design was for the whole genre afterward? Doesn't that alone justify keeping it this high?

    Kemmer94

    The level design being influential doesn't mean it plays great now, those long empty corridors on repeat drag hard once the novelty of the setting wears off.

  4. NeonWarden66

    I was maybe nineteen, crammed on a friend's couch, none of us really got the story but we kept playing anyway.

    feil_oma

    yeah the couch memory hits the same for me, three of us barely following the plot, but looking back the pacing was already a bit uneven even then, we just didn't care because we were together.

    SaveByte40

    En respuesta a feil_oma

    The pacing debate is basically the whole FIL at this point, everyone repeats it duel after duel and nothing changes in the votes.

  5. BossRex

    Is it really still this good, or are we all just voting on memory at this point? I ask because every time I revisit it the combat feels thinner than I remembered.

    brian_mayer

    Honestly at this point I just vote the same way every time and don't overthink the combat feeling thin anymore.

  6. CritWolf

    Est-ce que la campagne tient encore aujourd'hui ou est-ce qu'on l'aime surtout par habitude ? Je penche pour un peu des deux, honnêtement.

    SilentDragon

    Vous allez me dire que c'est de la nostalgie, mais mon fils a fini la campagne sans lâcher une seule fois.

    Tromp53

    Choice is the word, not really, San Andreas actually gives you a whole state to mess with.

    Moral2003

    Yo también me lo pregunto, aunque para mí ya no aguanta tan bien como recuerdo de esas noches con amigos.

    heller_brain

    En respuesta a Moral2003

    I hear the pacing complaint a lot but for me it's less about pacing and more about how repetitive the back half of the game gets.

  7. barton_alaina

    I remember borrowing a console from my roommate's friend just to try the first level, and I ended up staying up until dawn on a random Tuesday, which was not part of the plan at all, and I still think about that flashlight beam cutting through the fog on the ring even now.

    Ghost_Collet

    Elle t'a marqué à ce point cette nuit blanche ? Pour moi ça vaut largement sa place, ce genre de souvenir ne s'invente pas.

  8. NovaSniper3

    I think it still deserves a decent spot, though I'm honestly not sure how high...

  9. TurboByte

    Bon, ce classement récompense surtout la fidélité des votants plus que le jeu lui-même, je pense.

  10. CoopAce

    The vehicle sections still feel loose and satisfying, no real complaints there. The weapon switching and inventory limit though, does that still work for people or does it just feel restrictive now compared to what came after?

  11. thompson_raleigh

    My kid tried the campaign last week and just shrugged after an hour, said the levels felt like the same room over and over

    HaileyKnight

    Same story here honestly, my kid quit after twenty minutes and I just shrugged, another shooter on this list held my attention way longer these days.

    Coop_Hagenes

    Funny how the same levels that felt endless to your kid felt like a whole world to us back then, wonder what that says about pacing, or maybe just about us, who knows?

  12. Hortense_24

    I was so hooked that I skipped a family dinner to keep playing, which got me in SERIOUS trouble, but honestly looking back I regret nothing about that choice at all, not one bit.

    JazlynMaster

    my daughter picked it up after seeing it mentioned online and gave up before the second level, so trouble finding it isn't unique to your son

    AbdullahKnight

    Honestly the regret thing always makes me laugh a bit, we all say that until we're the parent watching our own kid shrug at it.

    Silent_Hintz

    Vehicle handling still feels tight even now.

  13. TurboPhoenix2006

    Enfin, disons plutôt que je me souviens surtout d'avoir raté un examen le lendemain à cause de ce jeu.

  14. lenoir_bernadette

    Face à ce qui domine le genre aujourd'hui, avec ses cinquante mécaniques superflues, ce jeu reste étonnamment lisible et direct, et c'est justement ça qui manque à beaucoup de FPS récents qu'on lui oppose en duel.

    Lucky_Jacobi

    Fair point on the lisibility, though plenty of recent shooters manage that too without the copy paste corridors.

  15. GlitchPilot

    La fin en couloirs répétitifs ternit un peu l'ensemble. Le reste tient encore bien.

    SilentMaster

    San Andreas gives you a whole world to mess around in while this one keeps you on a tighter leash, and honestly for a shooter that tighter leash still works better than most open worlds today.

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