The community says
The 77% win rate says more than the rank itself honestly. A game doesn't hold that kind of number for this long by accident, it's the VOTES that keep proving…
Game entry
1995 · Platformer · Super Nintendo, Wii, Nintendo 3DS, Wii U · Nintendo
Donkey Kong Country 2: Diddy's Kong Quest holds position no. 296 in the world ranking on GameForever, with 1,756 ELO points and 77% of duels won out of 235 played. Of the 5 duels that pitted it against Portal, it has won 3 and lost 2. Where it fares best, it sits at no. 3 out of 64 (1995).
World rank
no. 296
ELO score
1,756
Wins
77%
Duels played
235
Donkey Kong Country 2: Diddy's Kong Quest is the sequel to Donkey Kong Country. It was developed by Rare and is one of the best selling Super Nintendo games.
The community says
The 77% win rate says more than the rank itself honestly. A game doesn't hold that kind of number for this long by accident, it's the VOTES that keep proving…
Score moved from 1,500 to 1,756 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Donkey Kong Country 2: Diddy's Kong Quest sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Donkey Kong Country 2: Diddy's Kong Quest stands in each of the ones it belongs to. Its best standing, all families considered: 3 out of 64 (1995).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 296 | 5,035 |
| Platformer | 26 | 620 |
| 1990s | 55 | 659 |
| 1995 | 3 | 64 |
The community
45 comments
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See the whole Donkey Kong Country 2: Diddy's Kong Quest debate →
PixelOwl1997
The 77% win rate says more than the rank itself honestly. A game doesn't hold that kind of number for this long by accident, it's the VOTES that keep proving the point.
GhostKnight
Compared to Symphony of the Night, does a platformer this focused even belong in the same bracket? Genuinely curious how people rank these.
Paola_1997
La comparación con Yoshi's Island siempre me parece rara, son cosas distintas para mí...
wrodarte
Coincido, a mí también me pasa lo de compararlo sin querer, aunque yo lo hago más con el primero de la saga que con otro.
NovaOwl
Honestly I never got the love for the barrel cannons, they feel like padding dressed up as a mechanic if you ask me, and I say that having actually finished the game twice on different systems, once way back and once more recently just to be sure I wasn't misremembering it.
SilentKnight2001
Le coup de la précision sous pression, ça résume bien ce qui me fait tenir dessus.
QuestRunner25
The padding complaint keeps coming back and I still don't buy it, those cannon sections teach you timing you need later anyway.
TurboPlayer2007
The level variety carries it more than people admit, honestly, since the difficulty alone wouldn't hold up this long.
Toy58
I only put a couple hours into it and honestly it's fine, but I don't see why it beats games with way more depth.
PixelSamurai
C'est vrai que la profondeur n'est pas là où on l'attend, mais le level design compense largement selon moi.
Manzano69
No sé si tiene tanta profundidad, o mejor dicho, no la busca, pero cada vez que lo recuerdo con mi hermano me da igual.
Samuel_75
Dos horas y ya sacan conclusiones, en serio. Yo le metí el triple y aun así hay niveles que se me resisten.
Lopes69
jvais pas mentir jy ai passé des mercredis entiers, ça vaut bien plus que deux heures de jeu pour juger
Álvaro_72
Los controles responden bien, la inercia de los barriles se siente bien calculada, todo funciona, todo encaja sin fallos raros.
FrameLegend2010
Replying to Samuel_75
Dos horas contra el triple, la diferencia se nota en cómo se habla del juego, pasa lo mismo cuando comparo con Yoshi's Island.
CritRex56
I'll admit I'm biased since I grew up on this, but calling it fine after a couple hours misses the whole point of the level design.