The Don't Starve debate
What the community thinks of Don't Starve, ordered by reader support. Agreeing, translating and reporting a message need no account.
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42 comments
Makenna_60
I picked this up during a slow winter myself and something about the tone just matched perfectly.
PixelKnight
People act like this game invented survival crafting but the real reason it's here is the art style, it's SO good, that hand drawn tim burton vibe still doesn't have an equal, I don't care what rank it gets I'll defend it forever!
Jacques_85
Le style est réussi, enfin surtout le style, mais ça ne suffit pas à justifier tout le classement
ArcadeOwl
Went back to it after years away and the survival loop still holds up fine, but next to Hades the combat just feels stiff and slow, there's no real feedback when you hit something, it's more about resource math than reflexes, which is a different kind of game but it shows when you switch between the two.
Harvey73
You mentioned switching between the two, does the combat ever click for you or does it stay clunky the whole way through?
LuckyNinja
Le combat un peu raide je veux bien l'admettre, mais toute la gestion des saisons derrière rattrape largement le coup
Madyson_88
Combat feeling stiff next to Hades doesn't kill it for me, the survival math is the actual game here
Reilly2010
Fair take, same experience here.
Rowena_2009
Spent a whole rainy weekend just trying to survive one winter, didn't manage it.
SilentKid2003
Un week-end entier sans passer l'hiver, ça résume bien le jeu je trouve, il ne pardonne rien et c'est justement pour ça qu'on y revient sans se lasser vraiment
Gonzalez2008
Ce week-end raté dont vous parlez, c'est exactement l'hiver qui fait tout l'intérêt du jeu, sans cette difficulté brute il perdrait tout son charme
ComboByte
Was it the hunger management or actual combat that broke you, because those age very differently
Pagac35
The crafting loop is satisfying early on, but once you know the seasons the whole thing becomes repetitive. Still worth playing though.
SilentRunner
Repetitivo después de las estaciones, ¿pero eso no pasa con casi todos los roguelites del ranking?
CritByte2
Replying to SilentRunner
Oh no, a repetitive survival game, truly unprecedented in the entire history of the genre
TurboPlayer2007
The repetition after learning the seasons is real, but the way it forces you to plan ahead is exactly what kept me coming back for more runs
IrenePlayer
Yo solo juego ratos sueltos entre semana (nada de fines de semana enteros) y aun así esa repetición de las estaciones no me molesta para nada
Alfonso_1993
Compared to Far Cry 2, this feels way harsher, no gun just does the job, you actually have to think.
SilentDragon
Sans arme mon fils a paniqué la première fois, maintenant il anticipe les meutes avant moi, drôle de transmission
RetroSniper19
Yo también me quedé sin nada esa primera noche, fue tan tonto que hasta me dio vergüenza contarlo, pero al final creo que sin arma se piensa demasiado y se disfruta menos
AllieRider
Compared to Hades the pacing is completely different, or actually not completely, more like inverted, Hades rewards speed and aggression while this rewards patience and planning ahead for seasons, and honestly once you accept that it's not trying to be an action game the whole experience clicks better.
CoopKnight4
First week I played it was during exam season, terrible decision but I don't regret it.
Kuphal99
My roommate screamed when a spider ambushed him at night, I still bring it up sometimes.
ArcadeBard
Same kind of night here, my brother jumped so hard he knocked his drink over, we still laugh about the mess it made on the carpet
LootNinja25
Died to a hound pack on day three, rage quit, never fully forgave the game for it.
LuckyHunter
Rage quitting doesn't tell us much about where it sits, plenty of top-ranked games do that too
rossi_celina
J'ai l'impression que rager sur une meute de chiens dit plus sur nous que sur le jeu, non ? Mais je le comprends quand même un peu.
Pixel_Espinosa
Replying to LuckyHunter
Ampliar el debate está bien, pero yo también morí tres veces distintas a perros distintos, cada muerte se sintió como una lección aparte
LuckyLegend1984
303rd feels about right honestly, it's good but not the survival masterpiece some claim.
FramePlayer
Funny you say that, I remember dying on day three too, almost quit right there myself.
RogueSniper
303rd with 55% winrate against tough company is nothing to scoff at, this game holds its own fine.
Rocky_24
Replying to FramePlayer
Almost quitting on day three seems to be a rite of passage here, does everyone eventually push past it or do most just drop it
PixelKid
Cet automne j'ai passé mes soirées à essayer de survivre à l'hiver, et j'ai jamais réussi.
claire72
Never beating winter is basically the whole point, that struggle is what makes finally surviving one feel amazing!
Ibáñez5
303 con 55% de victorias no está mal, pero contra Hades siempre pierde terreno, y eso dice algo.
Jaime_95
esa misma sensación de "ni honda ni injusta" la tuve yo el otoño pasado, jugando casi todas las noches sin llegar nunca al invierno
FrameLegend2010
Frente a The Binding of Isaac Rebirth se nota que Don't Starve apuesta por la paciencia y no por la repetición rápida de partidas, aunq al final ambos castigan igual de duro los errores.
Coop_Ferrer
Comparado con Cult of the Lamb, Don't Starve tiene un mundo mucho más hostil y eso lo hace más memorable a largo plazo, aunque sea más lento al principio.
SilentLegend
Cult of the Lamb charme plus vite mais s'essouffle plus tôt aussi, wait, this one keeps punishing you long after the other stopped trying