Le débat sur Antichamber
Ce que la communauté pense de Antichamber, dans l'ordre du soutien des lecteurs. Approuver, traduire et signaler un message ne demandent aucun compte.
← Voir la fiche
38 commentaires
Publier nécessite un compte : connexion ou inscription.
ComboLegend
Je l'ai lâché deux fois avant de comprendre qu'il fallait juste arrêter de réfléchir.
Océane_1987
Et niveau confort manette, ça reste étonnamment fluide même dans les salles impossibles.
CritAce80
Fair point on framerate, though I'd argue it matters less here since the whole game is built around disorientation anyway. A stutter almost blends into the confusion instead of breaking it.
Nova_Corwin
Same here, the framerate held up fine on my end even in the rooms that look like they shouldn't render properly.
ComboWarden
Je le trouve surestimé, l'idée est bonne mais elle s'épuise vite
Arcade_Maillard
Est-ce que quelqu'un a vraiment fini ce jeu sans consulter une soluce à un moment ou un autre ? Parce que si la moitié des joueurs abandonnent ou trichent, je vois mal comment on justifie une place aussi haute face à des jeux qui restent lisibles tout du long.
Aaron_85
Y sin embargo yo llegué al final sin mirar nada, aunque tardé semanas en entender que debía dejar de pensar en línea recta.
BossMaster2010
Oh sure, definitely finished it legit (glances away nervously) definitely didn't alt tab to a guide twice.
CoopKnight4
I still think about the map screen more than most puzzle games I've finished twice over. It never explains itself and somehow that's the whole point. Doesn't need flashy visuals to make rooms feel wrong in a good way, and that's rare enough to matter for its ranking.
SilviaAce
Portal 2 tiene una narrativa que te guía, este juego te suelta sin red, no sé si eso lo hace mejor o solo distinto.
Iron_Mitchell
En réponse à SilviaAce
Guiding versus letting go isn't a ranking argument though, plenty of guided games rank higher and deserve to
EmileWarden
People keep calling it a puzzle masterpiece. It's a corridor with a mood board taped to the walls. The puzzles themselves are thin once you strip away the disorientation trick.
VinylAce25
its concpet is great but the framerate hitches in some of the bigger open rooms really break the immersion for me
GhostKnight2
not the first walking sim comparison it'll get, but it plays nothing like Portal 2 once you're actually inside it.
ziemann_eudora
Played it right after a breakup and the disorientation matched my mood more than any comparison to Portal 2 ever could.
ArcadeWarden2
played through it again during a slow week off work and forgot how uneasy the early rooms still make me, tbh the color coded gun mechanic near the end drags a bit but the disorientation stuff never stopped working on me.
CoopRider
Fez plays tricks with perspective too but Antichamber does it with pure space itself, no gimmick layer on top. Where Fez rewards you for cracking a code, this one rewards you for accepting you can't always predict the rules. Different kind of satisfaction honestly.
Puente51
A mí también me costó soltar la lógica normal, tardé semanas en dejar de intentar resolverlo como un puzzle tradicional.
ArcadeOwl
Went back to it last year expecting it to feel like a relic and it mostly didn't. The core trick of disorientation still lands even knowing what's coming. Some puzzle logic feels dated compared to newer stuff but the spatial ideas hold up fine.
FrameLegend2010
Para mí compite directamente con Portal 2 en ingenio, aunque no tenga la misma pulida narrativa. Lo que hace con el espacio y la percepción es único, nadie más se ha atrevido a intentarlo así. Por eso creo que merece estar bien arriba, aunque no tenga el mismo pulido de producción.
GlitchBard3
Agreed, the space design alone earns it more respect than it gets.
ArcadeLegend3
It's a strange one to rank because half the fun is not knowing what's happening, and reviews kind of ruin that for you. I think it deserves a solid spot but I get why voters split on it, it's not for everyone and that's fine.
RoguePhoenix
Si la mitad se pierde y la otra mitad tramposea, ¿en qué se basa exactamente ese puesto tan alto?
NovaHunter
"original" gets thrown around a lot here, Fez was doing perspective tricks around the same time and gets half the credit for it.
Iron_Shields
Isn't the whole point that it refuses to hold your hand while still being fair if you actually pay attention to the map screen mechanic? I keep seeing people call it a gimmick but I think that's exactly what makes it worth revisiting years later, gimmicks don't usually reward a second playthrough
Pagac35
It gets credit for originality every time but I think people undersell how thin the back half feels. The first hour is genuinely unlike anything else. After that the ideas repeat with less impact each time.
Katelyn_1985
The gun mechanic near the end runs at a steady clip even in the busiest rooms, that part held up fine for me.