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El debate sobre Antichamber

Lo que la comunidad piensa de Antichamber, ordenado por el apoyo de los lectores. Apoyar, traducir y denunciar un mensaje no requieren cuenta.

38 comentarios

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  1. FrameLegend2010

    Para mí compite directamente con Portal 2 en ingenio, aunque no tenga la misma pulida narrativa. Lo que hace con el espacio y la percepción es único, nadie más se ha atrevido a intentarlo así. Por eso creo que merece estar bien arriba, aunque no tenga el mismo pulido de producción.

    GlitchBard3

    Agreed, the space design alone earns it more respect than it gets.

  2. FrameKid2

    Entiendo el cariño pero para mí se apoya demasiado en confundir al jugador sin dar suficiente recompensa real. Algunas salas se sienten como un truco repetido con otro color. Aun así el diseño de espacios imposibles tiene mérito, no lo voy a negar del todo.

  3. CoopKnight4

    I still think about the map screen more than most puzzle games I've finished twice over. It never explains itself and somehow that's the whole point. Doesn't need flashy visuals to make rooms feel wrong in a good way, and that's rare enough to matter for its ranking.

    SilviaAce

    Portal 2 tiene una narrativa que te guía, este juego te suelta sin red, no sé si eso lo hace mejor o solo distinto.

    Iron_Mitchell

    En respuesta a SilviaAce

    Guiding versus letting go isn't a ranking argument though, plenty of guided games rank higher and deserve to

  4. EmileWarden

    People keep calling it a puzzle masterpiece. It's a corridor with a mood board taped to the walls. The puzzles themselves are thin once you strip away the disorientation trick.

  5. VinylAce25

    its concpet is great but the framerate hitches in some of the bigger open rooms really break the immersion for me

  6. GhostKnight2

    not the first walking sim comparison it'll get, but it plays nothing like Portal 2 once you're actually inside it.

    ziemann_eudora

    Played it right after a breakup and the disorientation matched my mood more than any comparison to Portal 2 ever could.

  7. ComboLegend

    Je l'ai lâché deux fois avant de comprendre qu'il fallait juste arrêter de réfléchir.

  8. ArcadeWarden2

    played through it again during a slow week off work and forgot how uneasy the early rooms still make me, tbh the color coded gun mechanic near the end drags a bit but the disorientation stuff never stopped working on me.

  9. CoopRider

    Fez plays tricks with perspective too but Antichamber does it with pure space itself, no gimmick layer on top. Where Fez rewards you for cracking a code, this one rewards you for accepting you can't always predict the rules. Different kind of satisfaction honestly.

    Puente51

    A mí también me costó soltar la lógica normal, tardé semanas en dejar de intentar resolverlo como un puzzle tradicional.

  10. Océane_1987

    Et niveau confort manette, ça reste étonnamment fluide même dans les salles impossibles.

    CritAce80

    Fair point on framerate, though I'd argue it matters less here since the whole game is built around disorientation anyway. A stutter almost blends into the confusion instead of breaking it.

    Nova_Corwin

    Same here, the framerate held up fine on my end even in the rooms that look like they shouldn't render properly.

  11. ArcadeOwl

    Went back to it last year expecting it to feel like a relic and it mostly didn't. The core trick of disorientation still lands even knowing what's coming. Some puzzle logic feels dated compared to newer stuff but the spatial ideas hold up fine.

  12. ArcadeLegend3

    It's a strange one to rank because half the fun is not knowing what's happening, and reviews kind of ruin that for you. I think it deserves a solid spot but I get why voters split on it, it's not for everyone and that's fine.

    RoguePhoenix

    Si la mitad se pierde y la otra mitad tramposea, ¿en qué se basa exactamente ese puesto tan alto?

    NovaHunter

    "original" gets thrown around a lot here, Fez was doing perspective tricks around the same time and gets half the credit for it.

  13. ComboWarden

    Je le trouve surestimé, l'idée est bonne mais elle s'épuise vite

  14. Iron_Shields

    Isn't the whole point that it refuses to hold your hand while still being fair if you actually pay attention to the map screen mechanic? I keep seeing people call it a gimmick but I think that's exactly what makes it worth revisiting years later, gimmicks don't usually reward a second playthrough

  15. Pagac35

    It gets credit for originality every time but I think people undersell how thin the back half feels. The first hour is genuinely unlike anything else. After that the ideas repeat with less impact each time.

    Katelyn_1985

    The gun mechanic near the end runs at a steady clip even in the busiest rooms, that part held up fine for me.