El debate sobre Diablo
Lo que la comunidad piensa de Diablo, ordenado por el apoyo de los lectores. Apoyar, traducir y denunciar un mensaje no requieren cuenta.
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48 comentarios
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Samuel_75
Lo defiendo pero no puedo negar que la cámara y la interfaz cansan bastante rápido, y aun así hay algo en el diseño de las mazmorras que sigue funcionando mejor que en muchos juegos modernos con mil veces más presupuesto
mae14
Reading about the camera and interface struggles makes total sense, I remember fighting the inventory way more than the monsters, good times honestly!
wrodarte
Juego poco y en sesiones cortas, así que no he avanzado mucho, pero lo poco que hice me dejó con ganas de más
EmileWarden
fair but low playtime cuts both ways imo, the dungeons reward actually sitting with them for a while, not just dipping in for a few short sessions here and there
IronKid2
Defenderlo a estas alturas debería ser innecesario pero aquí estamos, explicándole a la gente por qué un juego de mil novecientos noventa y seis sigue siendo relevante en pleno debate de rankings
Gaudin1990
Innecesario ou pas, moi je trouve qu'on lui pardonne trop de choses juste parce qu'il est vieu.
Tristan_42
Ah tiens...
Aaron_85
Lo probé ya de adulto, tarde para la nostalgia pero a tiempo para entender por qué tanta gente lo recuerda
Save_Spencer
Man, wish I'd had that patience as a kid, took me forever to get why everyone loved it, did it click fast for you?
ÁngelesSamurai
Sigue mereciendo su lugar porque muy pocos juegos logran esa sensación de tensión constante bajando piso tras piso, aunque reconozco que a ratos la repetición pesa un poco
Rudolph_2
My uncle had this running on his PC and I just watched, mesmerized by how dark everything looked
CoopKnight4
Compared to Hades it feels slower and heavier in every sense, less about reflexes and more about grinding your way down, and I think both approaches deserve their spot honestly
LootRex2
Yo lo jugué de adolescente en la computadora de mi hermano, y comparado con Hades siento que perdí más horas mirando el inventario que grindeando, pero lo recuerdo con cariño igual.
ChaddOwl
Compared to Hades it feels ancient in the best way, no dashes no fancy narrator, just click and die repeatedly, and honestly I keep coming back to it more than I expected
AllieRider
Same energy here, controls held up better than I braced for
IronKnight2004
We did the same thing, passed the keyboard back and forth until we both understood the potions.
Frame_Rippin
agree it hits different, click and die is oddly addictive ngl but the inventory management drags a bit
bdickinson
En respuesta a AllieRider
Held up better than braced, sure, my keyboard on the other hand did not survive the click marathon of ninety-six revival runs.
CosmoSniper3
Is it really fair to call it slower when half of Hades runs are just as much about repetition, or am I misreading what people mean by pacing here?
Alfonso_1993
En respuesta a AllieRider
Same here honestly, braced for clunky controls and instead just clicked away for hours without a single complaint.
Rogue_Powlowski
En respuesta a IronKnight2004
yeah exactly, taking turns on the keyboard was basically the tutorial nobody designed on purpose, worked anyway
PixelKid
J'avais douze ans chez mon oncle, je ne comprenais rien à l'inventaire mais j'y retournais quand même.
Puente51
Yo también lo descubrí acompañado, aunque nosotros ni siquiera terminamos el primer nivel esa noche.
Loot_Sanchez
Je me souviens surtout de l'ambiance, enfin non, plutôt de ce silence entre deux salles qui foutait vraiment les jetons.
SaveByte40
Same silence got me, I dont even remember the monsters as much as those empty rooms between fights, still думаю about it honestly
ArcadeNinja
Next to Into the Breach it feels like the ancestor nobody credits enough (not that Breach owes it anything directly, just a feeling)
FrameRex2
Ancestor nobody credits, sure, but at least nobody's asking it to dash cancel anything
IronWolf
Ancêtre ou pas, moi j'y rejoue encore régulièrement et ça suffit largement à justifier son rang pour moi.
juanita56
I first played this at a friend's house and we took turns since only one of us could really figure out the controls at first, it took us a whole evening just to get past the early levels but neither of us wanted to stop
ComboWarden
Far Cry 2, jamais fini. Diablo, 40 heures au moins.
ArcadeWarden2
Figuring out controls together, that was basically half the fun, or plutôt half the challenge back then honestly.
Ghost_Collet
Bonne ambiance sonore, ça oui, mais l'inventaire tétris et la caméra fixe ont pris un coup de vieux, difficile de trancher sa place
GlitchPilot
L'interface a vieilli, oui, mais le level design des donjons compense largement cette lourdeur pour moi.
PixelSamurai
La caméra fixe gêne surtout ceux qui comparent aux jeux récents du classement, pas ceux qui jouent juste pour lui
GhostSamurai
Oh sure, let's rank it 67th, right below whatever's trendy this month, because clearly a randomized dungeon crawler from the nineties needs to prove itself against games with fancy dash buttons and voice acting budgets
rossi_celina
Il tient encore sa place, je trouve, même si je comprends pas tout le monde
VinylOwl
Ranking it against dash button games misses the point, next to slower strategy stuff of its era it still feels ahead of the curve honestly.
QuestBard
My roommate had it installed forever and I'd just watch him grind at 2am (never touched it myself back then)
QuestDragon93
Never touched it back then either, wish I had, sounds like the better way to experience it actually.
NovaOwl
Into the Breach asks you to think three moves ahead, this one just asks you to keep clicking until the loot finally drops, and weirdly both scratch the same itch for me even if they couldn't be more different in execution