The Mortal Kombat II debate
What the community thinks of Mortal Kombat II, ordered by reader support. Agreeing, translating and reporting a message need no account.
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47 comments
CosmoFox2
404th with 73% win rate is a weird combo, feels like it wins duels but loses visibility against bigger names.
NovaWolf1994
Weird combo maybe but I'd guess the win rate comes from easier matchups, not from actually outclassing something like Melee
wrodarte
Solo lo probé un par de tardes en casa de un amigo, y aun así entendí por qué sigue ganando tantos duelos.
sporer_elva
Still defending it here (not that anyone asked), out of pure habit at this point.
IronKid2
Claro, el legado, siempre el legado, como si Tekken 3 no tuviera también su propia leyenda y encima mejor jugabilidad.
heller_brain
Compared to SoulCalibur II the depth just isn't there, but the character roster still feels more memorable to me somehow, weirdly enough.
Mckenna_66
You'll say depth matters more, but that memorable roster is exactly why people keep coming back to it
ursula23
People will say this is just nostalgia talking, but I think it's overrated now
Cosmo_Runolfsdottir
People act like this needs defending? It's a legend, the fatalities alone earn it the spot!!
Glitch_McLaughlin
The fatalities earned their PLACE in history, sure, but a modern session shows the neutral game just hasn't kept up.
Cortez_1998
The animation still holds up frame by frame, and the input reads better than people give it credit for, honestly try it side by side with something modern and tell me the spacing feels off.
edwardo_schulist
Why would this not be top tier for a fighting game its age?
CritAce80
Age alone isn't a free pass, plenty of fighters that old play way better now than this one does.
Coop_Kuvalis
Fair point, still overrated a bit.
NeonRider
Cada duelo el mismo argumento del legado, y cada vez me cuesta más que me convenza igual que antes.
BossNinja1986
I feel like it's ranked a bit high for what it actually offers now.
claire72
Still love firing this up, the personality of every character just jumps out even now!!
stephen_schumm
The personality argument works for the cast but the ranking should reflect how it plays now, not how memorable the roster is.
FrameKid
yo lo jugue en casa de un vecino un verano entero, mas que el juego recuerdo el calor y el ventilador roto en su cuarto, y aca sigue el debate del ranking sin moverse mucho
IronHunter82
Tried it again last month after finishing Melee with my brother, went back to this and it just felt slow.
EmileWarden
Simple inputs, huge personality. Still one of the most quotable rosters in fighting games, and that counts for something here.
LuckyHunter
Next to Tekken 3 the systems feel ancient, but next to most fighters from its own era it was already ahead of the curve.
Tromp53
It absolutely deserves its place. People just forget how influential it was.
CoopKnight4
It's influence, not just nostalgia, thats why people still bring it up in every duel.
NeonPilot26
Still fun in short bursts. Not sure it deserves a top spot though.
TurboByte
Sur ce classement précis, les duels contre des jeux récents jouent clairement contre lui, tu ne crois pas ?
QuestRex5
Short bursts against Smash Melee specifically though? That matchup feels almost unfair for different reasons.
Zita_13
Replying to TurboByte
Newer games grab the visibility, sure, but that win rate says something the rankings don't show.
xsimonis
Short bursts is generous, honestly, the moveset runs out of ideas after a handful of matches for me.
Tristan_42
Trois matchs et j'arrête direct, tandis que sur Melee je perds ma soirée sans le voir passer.
CritMaster95
I was maybe nine, at a friend's older brother's place, and even then the combos felt stiff compared to what he also had running.
BossOwl1995
yeah short bursts is exactly right, i can play three matches and put it down happy (unlike some fighters i sink hours into) doesnt need a top spot to be worth it
Edgardo_93
Rigid inputs and all, the read speed on block animations still feels honest, none of that modern buffer forgiveness...
Arnaude_40
Pareil ici, une fois lancé impossible d'arrêter avant d'avoir vu tous les fatalities disponibles.
Ibáñez5
Los fatalities siguen siendo icónicos, aunque el juego en sí ya no aguanta tanto la comparación con lo actual.
GhostKid27
Face à Tekken 3, il paraît vraiment rigide aujourd'hui, les enchaînements sont limités et ça se sent vite. L'ambiance et les fatalities compensent un peu.
CoopRider
The fatalities and atmosphere carry it further than people admit, especially in short matches where the rigidity matters less.
GhostPhoenix
Rigide oui, mais les hitbox des fatalities restaient étrangement précises pour l'époque, j'ai vérifié ça des dizaines de fois.