Game entry
Haven: Call of the King
2002 · Racing, Platformer, TPS, Action-adventure, Puzzle · PlayStation 2, GameCube, Xbox · Midway Games
Haven: Call of the King is listed in the GameForever catalogue but not in the duel pool: this game is never offered for a vote, its 1,500 points are never at stake and it does not appear in the world ranking. Its entry and its debate stay open.
World rank
–
ELO score
1,500
Wins
–
Duels played
0
The duel pool gathers the best-known titles of the catalogue, cover included, so that every match-up stays meaningful. It is recalculated with every catalogue update: this game may join it later. How a game enters the duels →
About Haven: Call of the King
The King Athellion has left his homeworld to fight in an intergalactic crusade. He left behind a huge bell - The Golden Voice - for his people to call him should they ever be in danger. During his absence however, the evil Lord Vetch invades the planet and enslaves Athellion's people by infecting them with a deadly virus. A virus, that requires a constant treatment with an antidote called catana. As the only one controlling the catana-support, Lord Vetch was easily able to force everyone to work for him. In order to prevent Athelion's return he has hidden The Golden Voice and soon it was forgotten along with the king's promise. Forgotten until Haven, one of the slaves, starts having dreams about a hill and a bell; dreams whose meaning he does not understand. When the news of the Haven's dreams reach Lord Vetch, he orders to murder him. Haven manages to escape and eventually learns about the real meaning of his dreams and is determined to find The Golden Voice and put an end to Lord Vetch' reign.
Haven is a fast-paced, action-packed platformer but it also incorporates elements of several other genres. Haven can pick up many different weapons and parts of the game play more like a Shoot'Em Up than a platformer. There are also several vehicles to control, ranging from speedboats and jetcars to gliders ,spaceships and jetpacks. Despite all these action elements, there are also some slower paced levels, which put more emphasize on puzzle-solving and exploration.
Haven's conceptual artwork was done by Rodney Matthews, a fairly well-known English sci-fi/fantasy artist, which is evident in Haven's surrealistic, bizarre design.
ELO progression
This game does not take part in duels: its score never moves, so there is no history to plot.
Head-to-head
As this game is never offered in duels, it has no match-up to its name.
The community
The debate
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