The Donkey Kong Country Returns debate
What the community thinks of Donkey Kong Country Returns, ordered by reader support. Agreeing, translating and reporting a message need no account.
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50 comments
CosmoFox2
It nails the platforming feel most of the time, though a handful of levels lean so hard on trial and error that the fun drains out fast. Still worth playing, just pace yourself and don't marathon it.
Loot_Sanchez
pour moi le vrai sujet c'est pas la difficulté du jeu mais la façon dont on note aujourd'hui les vieux platformers, on est plus sévère qu'avant sur l'essai erreur et ça pèse sur son elo.
Rogue_Powlowski
the elo here feels off, or maybe im just used to seeing it ranked higher
mbarre
Ben si, l'elo est cohérent, pas décalé.
SaveLegend2
The elo feels about right to me honestly, this genre just doesn't get the same love in duels these days.
LootMaster83
The controls feel tight and responsive, way better than I expected going in.
LootNinja2
And yet my controller never felt tight, it felt stiff in the mine parts specifically.
Farrell16
I picked it up during a slow winter with nothing else going on and expected a quick distraction, but the mine cart levels made me quit for weeks at a time out of pure frustration.
PixelPilot62
You all keep blaming the mine carts, but was the rest of the game really that forgiving either?
LuckyKid
funny you say frustration, would you still rank it above Sonic 2 today?
NovaHunter
Replying to LuckyKid
fr, it earned that spot, some ppl just remember the frustration more than the good stuff.
McClure30
beat this back in a weekend rental, still one of the tightest platformers i know
TurboPhoenix2006
Un week-end pour finir le jeu le plus dur du genre plateforme, ça sent surtout le rental écourté avant de tout ragequit.
Cosmo_Lopez
Le week-end en location, ça résume bien, moi c'était en prêt entre potes et pareil, ça tenait en haleine.
Alfonso_1993
The MINE CART levels ruin an otherwise solid game.
Sienna_67
Sonic 2 rewards fast reflexes and gets it over quickly, this one asks for patience through long stretches of tricky platforming, and honestly I respect the patience more even if I had less fun in the moment.
LootLegend68
Ces jefes flojos, je m'en souviens surtout parce que mon frère y jouait en boucle chez nos parents.
Justina_31
My roommate and I traded off controllers every time one of us died, which happened constantly in the mine sections, and somehow that made it better.
GlitchWolf
And yet nobody talks about how these duels against Sonic 2 keep swinging both ways every time.
Iron_Mitchell
The checkpoint placement in some levels feels punishing rather than fair, and that alone drags down an otherwise solid platformer for me.
Paola_1997
No solo el checkpoint, todo el ritmo del nivel se resiente cuando castiga así.
QuestBard
I felt the same about checkpoints, though on Wii U the extra life help mitigated it a bit compared to how brutal it must have felt originally.
NovaMaster
People keep pitting this against Portal 2 in duels and it never feels like a fair matchup, one is a puzzle box and the other is pure reflex punishment.
Puente51
Contra Sonic the Hedgehog 2 no hay comparación posible en cuanto a dificultad, este juego castiga mucho más y exige memorizar cada salto, mientras que Sonic te deja fluir sin pensar tanto en morir.
Retro_Bashirian
But would Sonic 2 survive the same trial and error criticism if it demanded memorization too?
FrameKid2
Tiene más dificultad, sí, pero Sonic 2 se disfruta más rápido.
CoopRider2008
Sonic 2 gagne largement en fluidité, non ? Ce Donkey Kong punit trop pour convaincre tout le monde.
GhostLegend98
La comparaison avec Sonic 2 est juste sur la difficulté, mais elle oublie que ce Donkey Kong construit son défi sur la précision du saut alors que Sonic construit le sien sur la vitesse, deux logiques opposées.
juanita56
I ran both around the same time and Sonic never made my palms sweat like this one did, though I couldn't tell you exactly why...
lenoir_bernadette
Comparé à Sonic 2, ce Donkey Kong demande beaucoup plus de patience et de précision, alors que Sonic récompense surtout la vitesse et les réflexes, deux façons de jouer complètement différentes mais toutes les deux valables.
Navas46
Los jefes finales son flojos comparados con el resto del juego, aunque los niveles normales están muy bien diseñados en general.
LaurySniper
I hit the same wall with the boss fights, they just don't match the polish of the regular levels at all.
Jacques_85
Bon jeu de plateforme. Les niveaux en tonneau restent un modèle du genre. Après, certains passages punissent plus qu'ils n'amusent. Je ne sais pas trop où le placer, franchement.
SilentHunter
tight tight controls fr
Gonzalez2008
Le level design en mine ou avec les tonneaux est excellent, personne ne dit le contraire, mais la difficulté artificielle basée sur la mémorisation par essai erreur casse tout le plaisir de découverte, et ça enlève beaucoup de mérite au jeu selon moi.
Matteo_2007
Same wagons here, took me like 20 tries on one stretch, but the checkpoints are placed fairly if you actualy learn the pattern.