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The Deus Ex debate

What the community thinks of Deus Ex, ordered by reader support. Agreeing, translating and reporting a message need no account.

41 comments

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  1. Cosmo_Runolfsdottir

    The freedom to solve everything your own way still blows my mind! No two runs ever feel the same!!

  2. barton_alaina

    ok so i replayed liberty island last year just to see how it felt and ended up spending way more time exploring than i meant to, which kind of proves the point people make about the level design being ahead of its time, even if the shooting itself is stiff as hell.

  3. BossDragon2

    I only ever played bits of it at a friend's place, never owned it myself, but even those short sessions stuck with me way longer than games I actually finished around that time.

    Iron_Mitchell

    Funny how a borrowed session leaves more trace than a full playthrough of something like Dark Souls III, that says something about design, not luck.

  4. ratke_matilda

    I picked it up on a friend's recommendation and bounced off it twice before finally sticking with it, and honestly by the time I finished I still felt like I'd been told it was more revolutionary than what I actually experienced.

    adelbert_jenkins

    I bounced off it too at first, then finished it and realized Skyrim never once made me question who I was helping like this did.

  5. Madyson_88

    The branching missions still hold up better than most modern games even try (not that modern games are trying very hard). It earns its spot here.

    claire72

    Yes, this exactly!!

    Antonette_77

    But still, the shooting hurts

  6. Loot_Howell

    Played it on a borrowed PC over a summer that felt endless

  7. QuestRex5

    Does anyone else replay this every few years just to see if their choices still feel as heavy as they did the first time? I keep expecting the illusion to break and it never quite does for me.

    NovaRex88

    YES the illusion holding up is EXACTLY it, mine feels heavier every time somehow.

  8. JazlynMaster

    I've been slowly introducing my kid to older PC games and this was the one that actually got questions instead of shrugs, mostly about why the choices mattered so much. That alone tells me it's aged into something worth passing on.

    Gonzalez2008

    Les choix qui comptent vraiment, ça manque tellement aujourd'hui que même un enfant le remarque tout de suite.

  9. CritMaster95

    Back when Skyrim didn't even exist, this was already doing more, remember that?

    VinylOwl

    Skyrim wins the scale, this wins the writing, no contest for me

    Samuel_75

    No entiendo por qué siempre lo comparan con Skyrim, son mundos totalmente distintos y aun así este envejeció mejor en lo que importa

  10. TurboPilot55

    The dialogue choices actually shape how NPCs treat you later, which is rare even now. The shooting is rough around the edges, sure, but the systems around it carry the whole thing.

    jana_fritsch

    YES the systems carrying it all is exactly it!!

  11. AllieRider

    Load times between areas are rough by modern standards, and the mouse aiming needed patching back in the day, but the augmentation system still gives you real mechanical choices that matter.

    BerryRunner

    Rough load times, sure, or maybe just character, since apparently every clunky thing from 2000 counts as charm now.

  12. GlitchByte51

    Sixth is fine but the combat itself was clunky even for its time, and that part gets glossed over a lot.

    Irma_76

    Funny, the combat is exactly what stuck with me too (in a bad way, my aim never felt right).

    NeonRider

    Yo también llevo como 40 duelos votando por él sin pensarlo demasiado, la verdad

    Kris94

    Went back to it last month and yeah the gunplay is stiff, but the systems around it make up for it in ways most current RPGs don't bother with.

  13. Bayer15

    I never finished it in one go, always in short sessions, and honestly that's the best way to play it. Every little side path felt worth stopping for.

    LuckyHunter

    short sessions or not the shooting still drags it down

    Audrey_55

    I never got through it in one sitting either, twenty minutes here and there for months, and I'm still not sure I saw everything it had...

    IronKid3

    Did stopping for every side path ever make you regret the main story pacing?

  14. CoopKnight4

    I get why people love it but the voting seems inflated by pure nostalgia at this point. Sixth feels generous when half the newer RPGs it faces do the systemic stuff with way more polish and fewer rough edges.

    VinylPhoenix

    Le vote gonflé par la nostalgie, peut-être, mais 73% de victoires sur 449 duels, ça reste un chiffre qui parle de lui-même.

  15. DavidRider

    Lo jugué hace tiempo, en un ordenador que se me calentaba muchísimo con él, y creo que fue la primera vez que un juego me hizo dudar de a quién estaba ayudando. No sé si lo recuerdo mejor de lo que era en realidad.

    NeonDragon

    Same era, same PC, and I still remember choosing UNATCO over everything else without hesitation.

    Homenick28

    What did you end up choosing at the end, out of curiosity?

    TurboLegend2

    Similar deal here, my machine practically roared through it, and honestly I think the fan noise is part of the memory now, weirdly enough.

    LootAce

    Yo tampoco sé si lo idealizo, o mejor dicho, creo que sí un poco, pero esa duda moral la recuerdo real, no inventada.

    PixelKnight

    Same doubt hit me on my first playthrough, I actually paused mid mission just to think it over, which never happens to me.