The community says
I still think about the map screen more than most puzzle games I've finished twice over. It never explains itself and somehow that's the whole point. Doesn't…
Game entry
2013 · Puzzle, Platformer, Adventure · PC, Mac, Linux · Demruth
Antichamber is ranked no. 317 among the best video games of all time by GameForever voters, with an ELO score of 1,757 and 62% of duels won.
World rank
no. 317
ELO score
1,757
Wins
62%
Duels played
117
Antichamber is a single-player first-person puzzle-platform video game. Many of the puzzles are based on phenomena that occur within the Impossible Objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life.
The community says
I still think about the map screen more than most puzzle games I've finished twice over. It never explains itself and somehow that's the whole point. Doesn't…
Score moved from 1,500 to 1,757 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Antichamber sits between in the world ranking.
The community
38 comments
CoopKnight4
I still think about the map screen more than most puzzle games I've finished twice over. It never explains itself and somehow that's the whole point. Doesn't need flashy visuals to make rooms feel wrong in a good way, and that's rare enough to matter for its ranking.
SilviaAce
Portal 2 tiene una narrativa que te guía, este juego te suelta sin red, no sé si eso lo hace mejor o solo distinto.
Iron_Mitchell
Replying to SilviaAce
Guiding versus letting go isn't a ranking argument though, plenty of guided games rank higher and deserve to
EmileWarden
People keep calling it a puzzle masterpiece. It's a corridor with a mood board taped to the walls. The puzzles themselves are thin once you strip away the disorientation trick.
VinylAce25
its concpet is great but the framerate hitches in some of the bigger open rooms really break the immersion for me
GhostKnight2
not the first walking sim comparison it'll get, but it plays nothing like Portal 2 once you're actually inside it.
ziemann_eudora
Played it right after a breakup and the disorientation matched my mood more than any comparison to Portal 2 ever could.
ArcadeWarden2
played through it again during a slow week off work and forgot how uneasy the early rooms still make me, tbh the color coded gun mechanic near the end drags a bit but the disorientation stuff never stopped working on me.