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Le débat sur The Stanley Parable

Ce que la communauté pense de The Stanley Parable, dans l'ordre du soutien des lecteurs. Approuver, traduire et signaler un message ne demandent aucun compte.

37 commentaires

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  1. Arnaude_40

    Je l'ai fini en une soirée et je me suis senti un peu volé, franchement.

    Kuphal99

    Same thing happened at my place, we passed the keyboard back and forth arguing over which door to pick.

    Corwin18

    En réponse à Kuphal99

    Funny how it always becomes a group thing even solo, my two friends kept yelling at me through the door choice too.

    Maryse_49

    Une soirée ça semble court, mais c'est aussi ce qui fait qu'on s'en souvient, on n'a pas eu le temps de s'en lasser.

    Graham14

    Its win rate says more about who bothers voting than about the game.

  2. VinylPhoenix

    Ça a très peu vieilli question rythme, mais ce n'est plus surprenant du tout aujourd'hui.

  3. GlitchPilot

    Il vit surtout sur son concept, une fois qu'on connaît les fins on tourne un peu en rond non ?

  4. GhostByte2

    Sympa la première fois, jamais rejoué depuis.

    heller_brain

    Bien résumé.

  5. RachelleLegend

    Can we stop pretending this beats every other narrative game just because it's clever once? You all vote like it's untouchable and it's not.

    Vinyl_Millet

    Un jeu récent qu'on traite déjà comme intouchable, ça sent surtout la panique de perdre son vote.

    PixelKnight

    Compared to stuff like Persona 5 this thing has like a tenth of the runtime and somehow sticks with me just as long, that's the real trick nobody talks about enough.

  6. edwardo_schulist

    Why does everyone treat the narrator gimmick like it reinvented the medium? Genuinely asking, because outside that one trick what's actually here, and why does the trick get discussed more than anything else the game does

  7. CoopRider

    What sells it for me is how the writing tracks your patience, not just your choices. The narrator adjusts tone depending on how long you've been messing with him, and that kind of reactive pacing is rare even now, most branching games just swap text, this one actually listens

    mae14

    the pacing thing is so real, I noticed the narrator getting kinda snippy when I dawdled and it made me laught out loud

  8. NovaMaster2

    Everyone acts like this is some genre-defining classic but it's basically a walking sim with a smug narrator, and I'm tired of seeing it ranked above games with actual depth.

  9. ArcadeHunter

    Dicen que es una experiencia única, pero después de la segunda vuelta ya sabes todos los chistes de memoria, vaya sorpresa.

    Iron_Mitchell

    Fair, but not for everyone.

    Ghost_Archuleta

    Yo también lo rejugué varias veces con un amigo y a la tercera ya nos adelantábamos a las líneas del narrador, pero seguía dando gusto verlo reaccionar.

    Reilly2010

    Same problem I had with Minecraft honestly, first hours amazing, then the magic just wears wears thin fast.

  10. Kihn76

    I played it with my roommate reading choices out loud, we laughed way more than expected.

    VinylOwl

    Reminds me of that same living room energy, minus the building and crafting part

    CritRex56

    Not everyone needs a co-op run to get it.

  11. Ally_1998

    Feels like the anti Minecraft in a way (no building, no sandbox, just a script), and that contrast is what stuck with me

    Donato_1990

    Same energy here, my playthroughs were all short bursts (never planned, just whenever curiosity hit)

  12. Samuel_75

    Todo el mundo lo trata de genio pero es cortito y ya, no entiendo tanto ruido

    Aaron_85

    Quizás lo jugaste una sola vez, no crees que se disfruta más si buscas los finales por tu cuenta?

    FramePlayer

    Compared to what usually tops these lists, it's short, but it's smarter with its length.

    SaveKid

    At least Minecraft gives you something to do after the jokes run out.

  13. LootNinja25

    My sister picked the choices, I just walked, and somehow that was the fun part.

    CoopKnight4

    I'd argue the choosing matters more than people think, half the fun for me was second guessing my own picks.

  14. Bayer15

    Never sat down for a full run, just twenty minutes here and there whenever a friend mentioned an ending I hadn't seen

  15. CoopAce

    I clocked maybe 3 hours total across two playthroughs, and honestly the movement feels a bit stiff for a game this dialogue-driven. No lag though, no weird load screens breaking the narrator's timing, which matters more than people admit here

    IronKnight2004

    started as a two player thing at my place too, one of us on keyboard, both of us yelling at the narrator

    NovaLegend

    Same short runtime here (barely noticed the hours pass) but no lag issues either, that consistency counts for something