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Le débat sur Super Smash Bros. Brawl

Ce que la communauté pense de Super Smash Bros. Brawl, dans l'ordre du soutien des lecteurs. Approuver, traduire et signaler un message ne demandent aucun compte.

45 commentaires

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  1. ComboLegend

    Bon allez je vais encore me faire des amis, mais j'assume totalement mon amour pour ce jeu, même mon pouce droit s'en souvient encore.

    meza_dario

    Igual que tú, para mí este juego siempre fue de compartir mando, no de jugarlo solo.

  2. GhostByte2

    Encore un classique mal traité ici. Il mérite clairement mieux.

    DavidRider

    Creo que tienes razón, ese roster todavía impresiona si lo piensas bien.

  3. Jed_73

    Overrated compared to the newer entrys, the roster hype carried it more then the actual gameplay ever did.

    VinylMaster

    En réponse à mbarre

    Fair point, it just keeps getting matched against the same handful of games anyway.

    Rae_1990

    My cousin never touched the roster hype, he just wanted his character in the fight every single time.

    Coop_Ferrer

    Mortal Kombat le gana en combate puro, sin duda.

    OcéaneOwl

    En réponse à VinylMaster

    ah oui parce que comparer un jeu de combat entre potes à Mafia c'est vraiment ce que demandait le débat.

    mbarre

    Overrated tu dis, mais overrated par rapport à quoi exactement, à Mortal Kombat ou à Mafia ?

  4. NeonRider1987

    Pues nada, tenía como diez años cuando lo desempolvamos en casa de un primo y nadie entendía bien los combos pero daba igual, nos turnábamos con el mando y gritábamos con cada final smash aunque perdiéramos casi siempre, el modo aventura me parecía eterno de largo, y sigo pensando que ahí es donde brillaba de verdad más que en el combate puro.

    Harvey73

    Funny you mention the adventure mode, doesn't the newer Smash entry actually handle that side better now?

    xkshlerin

    my cousin's place had the same energy honestly, minus the final smashes, we just button mashed until someone rage quit and passed the controller.

    PedroHunter

    entiendo lo que dices del modo aventura pero cada vez que releo estos hilos me pregunto si vale la pena seguir discutiéndolo.

  5. NovaOwl88

    Still holds up for me, the roster size alone was a huge deal, huge for its time honestly.

    JamilRex

    we always fought over who got player one, every single time, no exceptions.

  6. edwardo_schulist

    Is it really the gameplay people vote for, or just the memory of who they used to play it with? Because the moveset balance was never exactly its strong point, was it?

    Tromp53

    Why does everyone assume balance is the only thing worth voting for? Some of us just liked playing it together.

    GlitchPilot2

    En réponse à Tromp53

    some of us really did just want the couch and the shouting, does that count for nothing here?

  7. IronRider

    Otra vez este debate. Va a seguir donde está, con razón o sin ella.

    Bayer15

    Well I barely touch fighters these days, maybe an hour a month, and even at that pace this one still earns its spot for me.

  8. BerryRunner

    Oh sure, revolutionary gameplay, groundbreaking (for a party game with a subspace detour nobody asked for).

  9. claire72

    I still boot this up every single month and it NEVER gets old for me, the hype was real and it still is honestly, people can say what they want

  10. Alfonso_1993

    People forget how MASSIVE it felt when it came out, I mean the sheer amount of content, the adventure mode, the sense that Nintendo had thrown everything they had at one disc, it justified hours and hours of my life back then.

    Nova_Corwin

    The adventure mode's pacing stuck with me more than any roster count ever did.

    QuestPhoenix

    Content justified the hours back then, sure, or rather the hype did, does that still hold once the novelty wears off though?

  11. LuckyMaster

    Ni de lejos merece estar tan arriba, se sostiene solo por nostalgia.

    PixelPilot1995

    Same nostalgia here, that roster hit different when we were kids passing the controller around.

    ArcadePhoenix

    Mdr moi c'est pareil, le pouce qui tremble encore devant un final smash, la nostalgie a bon dos mais elle fait le taf.

  12. Iron_Shields

    Why do people keep ranking nostalgia over how a fighter actually plays years later?

    Lang2005

    People vote on what stuck with them, and years later that's still worth something, not just raw balance numbers.

  13. Geraldine_2001

    Compared to most fighters from that era, it aged in a strange way, some parts feel ahead, others just clunky.

    BossMaster2010

    Ahead in some parts sure, groundbreaking apparently just means old with extra steps now.

  14. FrameKid2

    Tiene un modo aventura ambicioso pero el ritmo de combate se siente más lento que en otras entregas de la saga.

    ArcadeMaster

    a mí también me costó el ritmo al principio, pero después de unas partidas le agarré el gusto y ya no lo cambiaría por otro de la saga.

    BossNinja1986

    En réponse à ArcadeMaster

    i felt that too, mine took a while to click but it stuck

    Ghost_Collet

    Envieillit bizarrement, oui, mais surtout le rythme de combat n'a jamais été son point fort, même à sa sortie.

  15. RetroSamurai

    ¿No creen que la mezcla de plataformas y pelea envejeció un poco rara? Aunque sigue siendo curiosa de ver hoy...

    AllieRider

    the platforming sections have a distinct floatiness that never quite matches the combat's timing, it's a strange seam that never fully closes even years later.