Le débat sur Metal Gear Solid V: The Phantom Pain
Ce que la communauté pense de Metal Gear Solid V: The Phantom Pain, dans l'ordre du soutien des lecteurs. Approuver, traduire et signaler un message ne demandent aucun compte.
← Voir la fiche
48 commentaires
Publier nécessite un compte : connexion ou inscription.
ArcadePhoenix2
Toujours le même débat, toujours les mêmes votes, toujours personne qui change d'avis.
MertieHunter
Compared to what open worlds do now, the missions repeating themselves stands out more than it did in 2015, that part hasn't aged as well.
CoopKnight4
En réponse à MertieHunter
Funny how every duel thread ends up circling back to the same repeated missions complaint, the voting pattern barely moves either way.
Moral2003
Yo también me quedé enganchado en esa rutina de votar sin esperar que nadie cambie de opinión.
GhostLegend98
Ce qui me frappe c'est la liberté d'approche : on peut recommencer la même mission dix fois et tenter dix stratégies différentes sans jamais s'ennuyer, ça mérite une place solide au classement non
SilentSniper
Diez estrategias, tres misiones, ese es justo el problema.
Antonette_77
Ten strategies but the same three missions recycled. That's not depth.
ratke_candido
Replayed the same outpost with a buddy watching, we tried five different loadouts before dinner got cold.
RogueLegend
Ce qui le sépare de The Last of Us, c'est le rythme : ici on invente sa propre approche, là bas on suit un scénario qui décide pour nous.
VinylRex
Wasn't that the whole point though, making your own story instead of watching one unfold?
Éric_25
pour moi il écrase watch dogs sans forcer, l'infiltration est tellement plus libre, après face à uncharted 4 c'est plus dur à dire, deux trucs différents, l'un c'est du couloir mis en scène l'autre c'est un bac à sable, jcomprends ceux qui préfèrent l'un ou l'autre
CoopRider2008
Bien plus libre que Uncharted 4, enfin, plus libre dans l'approche en tout cas.
Tromp53
Half finished game gets a pass because the mechanics are good, that's not a defense, that's an excuse.
SaveByte40
Same duel comes up every few weeks and honestly my answer never changes, so here it is again.
ArcadeAce4
Overpraised for the systems, underdiscussed for the ending. That imbalance is exactly why it sits mid pack.
JazlynMaster
My kid started copying my approach in the missions, coming up with his own dumb plans, watching him get creative with it made me appreciate the systems even more.
CosmoHunter49
Went back to it last spring during a move, between boxes, and the ending still felt like something got cut before it was ready.
Neon_Buisson
Underdiscussed, vraiment ? Tout le monde en parle justement de cette fin bâclée depuis des années.
ArcadeOwl
Went back to it recently instead of trusting old memories, the stealth systems still hold up shockingly well, or rather the core loop does, the mission structure repeating itself is what actually drags it down against modern open worlds.
Álvaro_72
Si el núcleo aguanta pero la estructura se repite, no es justo eso lo que pasa con casi todo mundo abierto actual también?
DavidRider
Puede que me equivoque, pero para mí sigue siendo de lo mejor en infiltración, aunque la estructura final se sienta rara, incompleta casi.
CoopAce
Same here, replayed a mission with full gadget freedom recently and the systems still hold up even when the plot threads don't
ArcadeHunter
Increíble construido, sí, como una casa a la que se le olvidaron poner el techo del último piso.
Rae_1990
I picked this up during a slow stretch at a new job, played it in the evenings mostly alone, thinking it would feel like Uncharted 4 with more freedom, turned out to be its own thing entirely, or maybe not entirely, but close enough that comparing them feels a bit pointless now.
Toy58
I only play an hour or two a week and honestly that pace suits it perfectly, each session feels like its own little plan.
BossPilot2
Contra Resident Evil 2 no compite en tensión, contra Watch Dogs le gana en libertad de movimiento, son objetivos distintos, uno busca el miedo constante y el otro te deja planear cada acción con calma total.
roob_joe
More freedom doesn't fix an unfinished back half. Watch Dogs at least commits to what it is.
QuestRex5
En réponse à roob_joe
Same feeling here, all that freedom and I still remember the missions blending into each other by the end.
CoopPhoenix2010
Libertad de movimiento no es lo mismo que un juego terminado.
IronKid2
Ah sí, el juego perfecto al que le falta la mitad del contenido, qué gran logro de diseño narrativo, en serio
CritMaster95
Picked this up during a rough winter a couple years back, the missions blurred together after a while but the good stretches still stick with me
LootFox
Si hasta las misiones que se repiten se recuerdan bien, no dice eso algo del diseño de base, no creen?
Ghost_Archuleta
Lo jugué durante unas vacaciones largas, casi sin salir de casa, y aún recuerdo esa sensación de libertad.
barton_alaina
Vacation binge for me too, though mine was cut short by work calls, still remember rushing back to that save file.
SilviaAce
Le dediqué unas 80 horas y aún así siento que me quedé corto en varias misiones.
Iron_Shields
Is 80 hours really the point where it should feel finished though? Makes me wonder if the content just ran out before the ambition did.
CaitlynOwl
80 hours and still coming up short sounds about right, I quit around hour 60 when the missions started repeating.