Live ranking
The full ranking.
The best games of all time, ranked by community votes. Filter by genre, decade, platform or period.
15 games Reset
- 1 Myst 1993 · Point-and-click 1,707 +57
- 2 Samurai Shodown 1993 · Fighting 1,627 +54
- 3 Bust-A-Move 1994 · Puzzle 1,532 +280
- 4 Theme Park 1994 · Strategy 1,530 +169
- 5 Battle Chess 1988 · Card & Board 1,513 −651
- 6 The Incredible Machine 1992 · Puzzle 1,469 −415
- 7 Dragon's Lair 1983 · Arcade 1,468 +497
- 8 Super Street Fighter II Turbo 1994 · Fighting 1,454 +394
- 9 Cannon Fodder 1993 · Shoot 'em up 1,437 −379
- 10 Flashback: The Quest for Identity 1992 · Platformer 1,433 +165
- 11 Road Rash 1994 · Racing 1,407 +634
- 12 Gex 1995 · Platformer 1,404 −1,563
- 13 Alone in the Dark 1992 · Horror 1,397 −711
- 14 Primal Rage 1994 · Fighting 1,361 +194
- 15 The Need for Speed 1994 · Racing 1,347 −78
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FAQ
Questions about the ranking
How is this ranking established?
The ranking comes solely from player votes, in duels between two games. Each vote updates an ELO score, the rating system used in chess: every game starts at 1,500 points and its score moves duel after duel.
How often is the ranking updated?
Continuously: every duel voted immediately adjusts the score of the two games involved. The badge on the right shows how each game's rank moved over the past seven days.
How many games take part in the ranking?
5,000 games, selected for their fame, face off in duels. The full GameForever catalogue covers tens of thousands of titles, across every era and platform.
How can I see the best games by genre, decade or platform?
Use the filters at the top of the page: genre (RPG, FPS, platformer, strategy...), decade and platform (PC, PlayStation, Nintendo, Xbox, SEGA). Filters combine, and the selection is numbered from 1, from the highest ranked down; each game's world rank stays shown on its own entry. The period filter instead ranks on the points gained recently, from 7 days to 12 months (all time by default).
Why can an indie game finish ahead of a blockbuster?
The ELO score measures neither sales nor budget, but the preferences expressed in duels. An indie game that regularly wins its match-ups against higher-ranked titles climbs mechanically, owing nothing to its production budget.