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Le débat sur Prey

Ce que la communauté pense de Prey, dans l'ordre du soutien des lecteurs. Approuver, traduire et signaler un message ne demandent aucun compte.

40 commentaires

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  1. NeonWarden

    The crafting and the way the station rewards curiosity make it stand apart, you're constantly rewarded for poking into vents and side rooms most games would leave empty. It drags a bit in the last stretch, sure, but the first two thirds are some of the best exploration design I've played.

    NeonKnight12

    Le dernier tiers c'est justement ce qui m'a fait décrocher, la curiosité s'épuise avant la fin

    Ally_1998

    the vents got me too, poking around felt worth it most of the time

    Vinyl_Millet

    Le même genre de moment, sauf que moi c'était pendant un chômage un peu long.

    BossOwl1995

    En réponse à NeonKnight12

    the last third dragging out is real but compared to bioshock infinite's ending this one still respects your time way more

    QuestDragon1998

    the curiosity reward is real, though for me the last stretch undercut how good the first parts felt

  2. LootPlayer95

    oh sure let's rank it below stuff that copies half its ideas, makes total sense

  3. Bayer15

    I dip in and out of it between other games, and next to Doom it feels slower but way more curious about its own space.

    GerhardByte

    fair but the exploration alone carries it past that slowdown for me

    CosmoHunter49

    I had that same slower rhythm going for me during a rough stretch last year, and next to Doom it just felt like the wrong pace for where my head was at.

    FrameSamurai2

    pas mal galéré avec les commandes clavier au début, la visée demande un temps d'adaptation avant que ça devienne fluide.