Le débat sur Prey
Ce que la communauté pense de Prey, dans l'ordre du soutien des lecteurs. Approuver, traduire et signaler un message ne demandent aucun compte.
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40 commentaires
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NeonWarden
The crafting and the way the station rewards curiosity make it stand apart, you're constantly rewarded for poking into vents and side rooms most games would leave empty. It drags a bit in the last stretch, sure, but the first two thirds are some of the best exploration design I've played.
NeonKnight12
Le dernier tiers c'est justement ce qui m'a fait décrocher, la curiosité s'épuise avant la fin
Ally_1998
the vents got me too, poking around felt worth it most of the time
Vinyl_Millet
Le même genre de moment, sauf que moi c'était pendant un chômage un peu long.
BossOwl1995
En réponse à NeonKnight12
the last third dragging out is real but compared to bioshock infinite's ending this one still respects your time way more
QuestDragon1998
the curiosity reward is real, though for me the last stretch undercut how good the first parts felt
LootPlayer95
oh sure let's rank it below stuff that copies half its ideas, makes total sense
Bayer15
I dip in and out of it between other games, and next to Doom it feels slower but way more curious about its own space.
GerhardByte
fair but the exploration alone carries it past that slowdown for me
CosmoHunter49
I had that same slower rhythm going for me during a rough stretch last year, and next to Doom it just felt like the wrong pace for where my head was at.
FrameSamurai2
pas mal galéré avec les commandes clavier au début, la visée demande un temps d'adaptation avant que ça devienne fluide.