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Le débat sur Hellblade: Senua's Sacrifice

Ce que la communauté pense de Hellblade: Senua's Sacrifice, dans l'ordre du soutien des lecteurs. Approuver, traduire et signaler un message ne demandent aucun compte.

49 commentaires

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  1. NovaMaster2

    People keep ranking this below character action games with combo counters when the whole point was never combat depth in the first place.

    tiara_schowalter

    En réponse à ComboRunner

    Fair on the puzzles imo, but combat mechanics tied to her state of mind are subtle, not absent.

    roob_joe

    En réponse à tiara_schowalter

    Subtle, sure, though subtle combat mechanics still lose to loud ones in most people's memory of a fight scene.

    SilentSniper

    No fue el combate, o mejor dicho, no solo eso.

    ComboRunner

    Combate simple, sí, pero encaja con el personaje y eso ya es un logro

  2. LootPlayer95

    Oh sure, let's talk about the game that convinced my roommate I was having a breakdown because I kept talking back to my headphones for six hours straight.

    SilentRunner

    Si comparamos con Spider-Man, ¿de verdad alguien esperaba que este juego compitiera en lo mismo?

    IronPilot

    En réponse à SilentRunner

    Roommate story aside, ranked this low against those two is just people voting for scale over substance, and it's getting old.

    Pixel_Espinosa

    Exacto, y valió la pena.

    Bayer15

    I've only put a few hours in total, but even that was enough to notice the combat isn't the point, it just carries the rest.

  3. Alfonso_1993

    People act like the combat is an afterthought but I actually think it's tuned pretty well for what it's asking of you, or maybe I just adapted to it faster than most, either way I never felt cheated by a fight.

    Leo_91

    Yo tuve la impresión contraria, sentí el combate más como un obstáculo que como un logro, aunque entiendo a quien lo defiende.

  4. rowe_trystan

    I get that the audio design impressed everyone, but strip that away and you've got a pretty simple combat loop stretched over the whole runtime, and the puzzles don't really evolve either, they just repeat the same idea in a new coat of paint honestly.

    barton_alaina

    Same here, third temple onward I started dreading the puzzle rooms.

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