Game entry
Super Godzilla
1993 · Fighting, Strategy · Super Nintendo · Toho
Super Godzilla is listed in the GameForever catalogue but not in the duel pool: this game is never offered for a vote, its 1,500 points are never at stake and it does not appear in the world ranking. Its entry and its debate stay open.
World rank
–
ELO score
1,500
Wins
–
Duels played
0
The duel pool gathers the best-known titles of the catalogue, cover included, so that every match-up stays meaningful. It is recalculated with every catalogue update: this game may join it later. How a game enters the duels →
About Super Godzilla
Super Godzilla is a 16-bit Godzilla game where the player can take control of Toho's famous big green lizard as they rampage through Japan. The game is divided into two main gameplay modes, Movement and Battle. Movement has the player travel through the city using the D-pad and a map located on the bottom of the screen with the objective being to destroy certain objectives such as enemy humans and buildings as well as pick up power-ups. There is an animation in the screen above the map that shows the results of their movements and attacks.
Battle mode kicks in when the player locates an enemy on the map, like Biollante or Mechagodzilla, and is taken to a side-scrolling cinematic-style battle where the player must use punches, tail whips and the famous fire breath to drain the energy of the opposing monster. However, the Fighting Spirit system is present which is in a sense a morality meter where the player must pick the right attacks at the right time in order to connect certain attacks. Choosing the wrong attacks or failing to connect with them will cause the meter to drop and make Godzilla more vulnerable to attack.
ELO progression
This game does not take part in duels: its score never moves, so there is no history to plot.
Head-to-head
As this game is never offered in duels, it has no match-up to its name.
The community
The debate
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