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The Super Castlevania IV debate

What the community thinks of Super Castlevania IV, ordered by reader support. Agreeing, translating and reporting a message need no account.

43 comments

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  1. ComboRider80

    It keeps a solid win rate in duels but the rank barely moves. Anyone else find that strange?

    VinylByte

    Streets of Rage 2, or rather its duo mode, is the one I actually replay.

  2. juanita56

    The atmosphere carries a lot of this game, the music and the way the environments shift keep every level feeling distinct even when the level design itself gets repetitive. I think it's a bit overpraised as a pure platformer but as a mood piece it earns the reputation.

  3. RachelleLegend

    Why does this thing keep getting matched against Portal? One's a horror platformer, the other's a puzzle game, the comparison tells us nothing about either.

    Rudolph_2

    Portal earns its rank through pure design focus, this one earns its through atmosphere, I've replayed both and neither borrows from the other.

  4. NeonWarden

    People act like the whip physics are a flaw but once you adapt they open up options a lot of platformers from that era never offered, the multidirectional attacks alone set the combat apart. It's not perfect, some stages drag, but the moment to moment control depth still holds up against plenty of modern entries in the genre.

  5. NeonKid94

    Great atmosphere, uneven pacing in the middle stretch

  6. NovaAce2

    This game just oozes atmosphere, every single stage feels like a nightmare painting come alive!!

    Bernadette_66

    Nightmare painting, tiens, ça me rappelle les soirées où ma coloc regardait juste pour les décors pendant que je galérais sur le fouet.

    CoopRider

    The atmosphere's real, sure, but some rooms drag on way too long.

  7. Sienna_67

    It's fine, it's competent, but the constant praise feels inflated when you actually replay the early stages and hit that stiff jump physics wall.

    CosmoSniper3

    Fair enough on the horror comparison, but does anyone actually compare it to Assassin's Creed II and find that useful either?

    Lionel_9

    Have you actually replayed the early stages or is this just the internet consensus talking?

  8. roob_joe

    It nails the atmosphere better than most horror platformers from its era, the castle actually feels dangerous room to room. The whip's rotation mechanic takes getting used to though, and some of the stage gimmicks overstay their welcome by a good margin.

    GlitchSniper98

    L'ambiance vendue comme unique, j'ai surtout traversé des couloirs vides en attendant qu'un truc se passe.

    TurboRider

    Franchement non, l'ambiance ne rachète pas tout, j'ai relancé le jeu l'an dernier et ces niveaux qui s'étirent m'ont sorti complètement de l'immersion, pourquoi personne ne le dit plus souvent ?

  9. Kuphal99

    I remember borrowing this from a cousin for a summer, never even asked for anything else that year.

    Homenick28

    If a 70% win rate barely nudges the rank, what does it actually take to climb from 426th?

  10. Glitch_McLaughlin

    Put it next to a modern platformer and the whip control still holds up better than half of what's out today.

    Rowena_2009

    Fair point on the physics, but ranking so far below its usual rivals still feels off given how consistently it wins duels.

    Jaime_95

    O más bien, no es que aguante, es que sigue siendo el látigo más satisfactorio que he usado.

    IronKid3

    I've had the same experience with the whip rotation, it took me a good while to stop fighting it, and I'm still not sure I fully have.

    NeonRider1987

    ¿Y a alguien más le sigue pareciendo el mejor control de látigo de la época o soy solo yo con nostalgia?

  11. ÁngelesSamurai

    Está bien pero no es la maravilla que dicen, el control del látigo se siente demasiado rígido para tanto elogio.

  12. Éric_25

    face à yooka laylee ya pas photo, celui la a un vrai style, l'autre s'oublie direct

    Madyson_88

    Style alone doesn't decide a duel though (I've lost plenty with the flashier pick), what's your actual win rate against Yooka-Laylee?

  13. CoopRider2008

    Les décors sont splendides pour l'époque (le fameux couloir qui tourne, franchement) même si la difficulté reste inégale.

    rowe_trystan

    The whip, the whip, the reach, the rhythm, that's the whole game right there, no ranking debate changes that.

    lebsack_brown

    The visuals hold up, sure, but the win rate should count for more than the rank shows, something in that voting math feels off.

  14. Arcade_Maillard

    Est ce que la difficulté a vraiment bien vieilli ou on l'excuse juste par nostalgie, j'y ai remis à peu près 15h cette année et j'ai plus l'impression que c'est la deuxième option

    tiara_schowalter

    Fifteen hours is a real sample, and yeah the difficulty leans more on stiff design than actual challenge in places.

  15. GhostKid27

    L'ambiance sonore est vraiment au dessus du lot pour l'époque, par contre certains niveaux traînent bien trop en longueur

    LootAce

    Recuerdo poner el juego en verano con la ventana abierta, la música se mezclaba con el ruido de la calle, no sé si eso cuenta como algo pero lo tengo grabado.

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