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The Ori and the Blind Forest debate

What the community thinks of Ori and the Blind Forest, ordered by reader support. Agreeing, translating and reporting a message need no account.

33 comments

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  1. rowe_trystan

    I keep flip flopping on where this belongs because the traversal genuinely earns its praise, ability gating done right, but then the actual exploration layer feels thinner than the games it keeps getting compared to, like the map wants to be big but the world doesn't quite back it up.

  2. Cosmo_Runolfsdottir

    The soundtrack alone should bump it up fifty places, no argument needed!!

  3. RogueLegend2

    Metroid did it first, Ori just added tears.

    LuckyMaster

    Lo jugue llorando, lagrimas de verdad.

    ReggieLegend

    If Metroid did it first, why does replaying both back to back still favor this one for feel?

    NeonWarden

    Tears aside, the debate keeps circling the same duel over and over, and the ELO barely moves either way.

  4. ComboNinja2

    And then my controller battery died right at the escape sequence. Never forgave that timing.

    RetroBard72

    Truly the game's finest emotional beat, a dead battery... poetic timing honestly

  5. IronHunter82

    Every duel it wins reminds me why I still keep this game installed years later, no regrets whatsoever.

    Ghost_Archuleta

    No creo que las lagrimas sean el problema, es que la exploracion se siente mas guiada que en otros del genero (lo digo porque volvi a instalarlo hace poco y note la diferencia enseguida)

    CritRunner70

    Nuance a medias, che

  6. Eloisa_40

    It's pretty. That's the whole argument people make and it's getting old.

  7. NeonSniper

    Borrowed my roommate's copy for a weekend and ended up buying my own before returning it.

    FrameKid2

    Igual me paso, lo probe por curiosidad y termine comparandolo mentalmente con Hollow Knight todo el fin de semana.

    SilviaAce

    Replying to FrameKid2

    Eso ya no es hablar del juego, es hablar del propio ranking dando vueltas.

  8. Iron_Shields

    Is it actually a metroidvania or just a linear platformer with a map screen slapped on?

    tiara_schowalter

    It's not really linear, there's backtracking and ability gates, but calling it a full metroidvania feels generous too.

    barton_alaina

    Linear with a map screen slapped on, sure, but the ability gating still forces real backtracking.

  9. MertieHunter

    Replayed it last year, the traversal still feels tighter than most recent releases.

    AbdullahKnight

    Honestly at this point I just vote for it every duel and move on.

    VinylOwl

    Tighter than most recent releases is a stretch when Hollow Knight exists...

    Cortez_1998

    People keep bringing up traversal like it settles the ranking debate, when half these duels are decided by nostalgia for the other side.

  10. GlitchByte51

    The movement is genuinely some of the best in the genre, though the story leans a bit thin.

  11. QuestRex5

    Why does this game keep getting ranked below stuff it clearly outpaces in atmosphere alone

    Gaudin1990

    Il est vraiment mieux classé que ça ailleurs, ou c'est propre à ce site ? Quelqu'un a des chiffres

  12. yleannon

    It plays more like a puzzle platformer than the metroidvanias it usually faces.

    TurboSamurai2007

    Only put in a few hours myself but even then the puzzle framing felt more accurate than metroidvania.

  13. TurboPhoenix2006

    Magnifique, oui, enfin surtout facile à regarder, moins facile à retenir une fois fini.

    AllenPhoenix

    I had almost the same reaction after finishing it, pretty stuck with me less than I expected.

  14. LuckyByte9

    Lo jugue con mi hermana viendo desde el sofa y aun asi lo encontramos bastante sobrevalorado la verdad, la dificultad de ciertas zonas se siente mas frustrante que justa y el final se siente apurado comparado con todo lo demas que vino antes.

  15. emile73

    Je l'ai découvert un hiver où je bossais de nuit, entre deux gardes je lançais une session courte, juste pour respirer un peu avant de repartir. Je n'ai jamais rien fini d'aussi doux et d'aussi dur en même temps, et j'y repense encore quand je vois sa place au classement.

    Silent_Hintz

    Went through the same emotional beats on my own playthrough, but the checkpoint placement in the later areas kept breaking my momentum in a way the earlier sections never did.

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