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The Final Fantasy Tactics debate

What the community thinks of Final Fantasy Tactics, ordered by reader support. Agreeing, translating and reporting a message need no account.

33 comments

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  1. ComboByte

    Load times aside, the AI actually flanks properly, unlike most of its rivals here.

    CapucineHunter

    Les temps de chargement, sérieusement, c'est ça qu'on retient face à un système de flanquement qui fonctionne vraiment ? Ça me dépasse un peu.

  2. VinylOwl

    Compared to the usual turn based RPGs of its era, this one asks you to actually think about positioning and terrain, not just pick attack from a menu.

    Aaron_85

    pero al final terminas pensando más en el terreno o más en la historia, no sé si van al mismo ritmo

  3. Alfonso_1993

    alfonso still remembers borrowing a friend's copy for like two weeks straight, and I mean I barely slept, kept telling myself one more battle and then it was already morning, my sister thought I'd lost my mind honestly, I never even got that far into the story but the fights alone were worth the exhaustion

    Farrell16

    same energy here, I lost entire weekends to it and never once regretted the lack of sleep

  4. Eloisa_40

    Loved the story, the difficulty spikes were just mean sometimes.

    RetroDragon

    the difficulty spikes were rough, no argument there (my party got wiped so many times I lost count), but did the story ever really lose you or just slow down for a bit

  5. Brice_86

    honestly it does more with terrain and elevation than most tactics games even now, chrono trigger is great but it never asked you to think like this

  6. BossNinja1986

    Does anyone else think it holds up better than most tactics games from that era?

    QuestOwl2008

    holds up how exactly? tactically maybe, but the pacing sure hasn't aged the same way for me

  7. NovaMaster2

    It's rated way too low for what it actually offers, and honestly the ranking algorithm seems to reward name recognition over actual quality here. People vote for what they remember, not what they played.

    ArcadePhoenix

    J'ai vécu la même frustration sur le classement, on dirait que les votes suivent la nostalgie plus que le jeu lui-même.

  8. ursula23

    So I keep seeing this pop up against Chrono Trigger and I don't get it, the pacing is nowhere near as tight, some of those story missions just drag on forever honestly.

    ArcadeNinja

    Fair point on the pacing, though I'd say the mid game missions build up the job system enough that it pays off later.

  9. Alaina_61

    It beats a certain yellow mouse game in tone, that's for sure, unless your mouse has a grudge against the church.

    JazlynMaster

    my kid asked why the mouse has a grudge against a church, so maybe the joke lands too well

    GerhardByte

    mouse tone joke aside, i grew up on both and tactics just has way more weight behind every fight

  10. SaveHunter

    It nails the tactical depth but the story pacing loses people somewhere in the middle chapters.

  11. CoopAce

    Battle system rewards patience over reflexes, which some people mistake for slowness, but the job customization depth is genuinely rare for its time.

    GlitchPilot

    La profondeur des classes, oui, mais elle demande un temps d'adaptation que tout le monde n'a pas la patience de donner.

  12. Jermain_49

    Oh sure, let's compare a tactical war epic to a game about catching electric rodents. Truly a fair fight in this ranking system.

    WarrenByte

    I actually kept a notebook of job combos too back when I played through it, which probably explains why the yellow mouse comparison bugs me so much, it's a completely different kind of demanding.

    GlitchByte51

    The tone joke is funny but it's a bit unfair to the ranking system itself, the real issue is what it gets paired against so often.

    Nova_Corwin

    Fair, though positioning only matters if the AI actually punishes bad placement, which it mostly does

  13. Hortense_48

    Le vrai atout c'est la liberté de composer son équipe, chaque classe change complètement la façon d'aborder un combat, et c'est ça qui donne envie de recommencer une bataille ratée plutôt que de charger sa sauvegarde.

    jana_fritsch

    This exactly, the job system alone deserves way more credit

  14. casas_ander

    Le argumento tiene momentos brillantes pero se pierde en subtramas que nadie recuerda bien, y para un juego de estrategia el ritmo de las batallas se vuelve repetitivo pasado cierto punto.

  15. Faivre4

    Je le trouve largement à sa place, voire un peu sous-coté pour ce qu'il propose en tactique et en écriture. La grille de job à elle seule justifie les heures passées dessus...

    TurboSniper

    Replying to ArcadePhoenix2

    Fair point, honestly. Feels like the matchmaking just keeps pairing it with whatever's popular that week.

    ArcadePhoenix2

    on continue à opposer ce jeu à un jeu de poche pour enfants, ça ne dit rien de sa vraie place, juste de nos habitudes de vote

    AllenPhoenix

    fair, elevation changes everything here

    mazie25

    Underrated is right, the job system alone should carry it way higher!!