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The Celeste debate

What the community thinks of Celeste, ordered by reader support. Agreeing, translating and reporting a message need no account.

36 comments

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  1. juanita56

    It gets praised a lot, but I think the difficulty curve is uneven in a way people ignore.

    heller_brain

    I noticed the same uneven stretch myself, though it never made me question the difficulty overall, just certain rooms.

  2. RetroSniper1988

    I replayed it this past year expecting the same feeling and some sections just don't land the way they used to.

    NeonRider

    Siempre se compara con Hollow Knight en estos hilos y ya ni me molesto en discutirlo, cada duelo es la misma historia otra vez.

  3. Tromp53

    People vote for this in every single duel without thinking twice, it's exhausting watching the same title win by default against games that actually took risks with scope and ambition, the community just rewards familiarity at this point and calls it quality.

    Álvaro_72

    Los saltos siguen respondiendo igual de bien que siempre, eso no ha cambiado nada.

    Kemmer94

    Ambition on paper isn't the same as ambition you actually feel while playing, and this one nails the second part.

  4. felipe30

    It keeps climbing every time I check back, does anyone else track its ranking like this or am I just weirdly invested?

    LootLegend682

    con Portal pasa lo mismo, sube y baja en cada duelo, será que la gente vota según el humor del día más que otra cosa.

  5. Iron_Shields

    Why does this keep showing up so high against games with way more scope? Is it just because everyone finished it recently and it's fresh in people's minds, or is there something I'm missing about why a tight little platformer beats out bigger productions constantly.

    CoopRider

    Bigger scope doesn't always mean better design, and this one proves that point pretty clearly.

  6. Alfonso_1993

    People keep comparing it to Hollow Knight but honestly the pacing is so different, one is about exploration and the other is about precision, and putting them side by side feels weird to me.

    Madyson_88

    the split framing makes sense to me

    adelbert_jenkins

    Replying to Madyson_88

    Not sure I'd say misses the point, or maybe just a different point, but the C-sides taught me that the hard way.

  7. Lynn_2005

    I've been showing this to my daughter on weekend mornings, she struggled with the early climbs but refused to let me take the controller from her, we've been slowly working through it together and it's become our little routine now.

  8. Irma_76

    I picked it up during a really rough winter a few years back, played through it in a couple of long sessions, and honestly I don't think it deserves to sit this high, the difficulty spikes felt more frustrating than rewarding to me and I never got that sense of accomplishment people talk about.

  9. SammieDragon

    Top 20 for me, easily. This game changed how I see the genre.

    CosmoRex

    Played it with my roommate taking turns on the hard sections, we still bring up some of those runs when we hang out.

    CritRunner70

    ¿Votar sin pensar? Yo lo pensé bastante la vez que me pasé una pantalla tras cuarenta intentos (cuarenta y uno en realidad).

    Corwin18

    my partner felt the same climbing high, still calls it our game night thing though

    BossDragon2

    Replying to GhostByte3

    same here honestly, twenty minutes here and there is basically how I've always played it, never marathon sessions, just small chunks before bed and somehow it adds up.

    GhostByte3

    j'y ai touché par sessions courtes le soir, jamais plus de vingt minutes, et je vote quand même à chaque duel qui passe.

    IrenePlayer

    Replying to BossDragon2

    veinte minutos por noche suena bien pero yo ni así lo termino, y no creo que eso lo haga tan grande.

  10. Gamboa25

    La verdad es que no entiendo tanto revuelo por este juego, siempre lo he encontrado sobrevalorado para el puesto que ocupa, es un buen plataformas, sí, pero hay tantos otros que hacen cosas parecidas y no reciben ni la mitad de atención, y encima cada vez que aparece en un duelo la gente vota como si fuera intocable, y no lo es, para nada.

  11. Ibáñez5

    Merece estar mucho más arriba, sin duda alguna, aunque entiendo que no todos lo vean igual.

    LuckyMaster

    ¿Aun con esos tramos duros seguís pensando que vale su puesto?

    Eloisa_40

    I've spent way more hours on the summit push than I'd like to admit... and it still deserves way higher than 156th.

    Pons39

    Je l'ai fini un dimanche pluvieux, sans rien de spécial autour, juste moi et le canapé.

  12. FrameKid2

    Los controles son una maravilla, aunque al inicio cuesta acostumbrarse un poco.

    Ally_1998

    controls being hard at first tracks, Portal never asked that kind of patience from you though

    PedroHunter

    Yo también tuve que acostumbrarme a esos controles, tardé, tardé bastante, y ahora ya ni me acuerdo de por qué me costaba tanto, será la edad o la falta de costumbre con estos juegos.

  13. LootRex2

    Lo rejugué hace poco después de una mala racha (no diré por qué) y me sorprendió lo bien que aguanta.

  14. Océane_1987

    Les commandes répondent au quart de frame près, c'est ce qui justifie sa place selon moi.

    GlitchOwl95

    Bon perso je sentais surtout le level design plus que les frames, mais je veux bien croire que la précision technique compte aussi.

  15. GhostKid27

    Le level design est impressionnant, mais certains passages punitifs cassent un peu le rythme.