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Le débat sur Super Castlevania IV

Ce que la communauté pense de Super Castlevania IV, dans l'ordre du soutien des lecteurs. Approuver, traduire et signaler un message ne demandent aucun compte.

43 commentaires

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  1. Éric_25

    face à yooka laylee ya pas photo, celui la a un vrai style, l'autre s'oublie direct

    Madyson_88

    Style alone doesn't decide a duel though (I've lost plenty with the flashier pick), what's your actual win rate against Yooka-Laylee?

  2. CoopRider2008

    Les décors sont splendides pour l'époque (le fameux couloir qui tourne, franchement) même si la difficulté reste inégale.

    rowe_trystan

    The whip, the whip, the reach, the rhythm, that's the whole game right there, no ranking debate changes that.

    lebsack_brown

    The visuals hold up, sure, but the win rate should count for more than the rank shows, something in that voting math feels off.

  3. Arcade_Maillard

    Est ce que la difficulté a vraiment bien vieilli ou on l'excuse juste par nostalgie, j'y ai remis à peu près 15h cette année et j'ai plus l'impression que c'est la deuxième option

    tiara_schowalter

    Fifteen hours is a real sample, and yeah the difficulty leans more on stiff design than actual challenge in places.

  4. GhostKid27

    L'ambiance sonore est vraiment au dessus du lot pour l'époque, par contre certains niveaux traînent bien trop en longueur

    LootAce

    Recuerdo poner el juego en verano con la ventana abierta, la música se mezclaba con el ruido de la calle, no sé si eso cuenta como algo pero lo tengo grabado.

  5. Lopes69

    mérite clairement mieux que 426e, le level design est bien trop soigné pour ça

  6. lacombe_pierre

    Face à Streets of Rage 2 est-ce qu'on compare vraiment la même chose (deux styles totalement différents) ou juste deux nostalgies d'époque ?

    QuestRunner25

    Same era, different genre, still feels like comparing apples to oranges to me.

    Irma_76

    And I actually thought the jump was the whole appeal, that summer I fell off the same ledge about thirty times laughing with my brother.

  7. Frédéric_1997

    Toujours cette réputation de chef-d'œuvre alors que la maniabilité rigide gâche pas mal de passages.

    LlewellynPilot

    Replayed it last winter, the jump physics wall is real, I hit it in the second stage.

    UlicesByte

    Rigid controls, maybe, but I was renting this on weekends at my uncle's place and I never once thought about the whip lag.

    ArcadePhoenix2

    On ressort toujours les mêmes arguments sur la rigidité à chaque duel, ça ne fait pas avancer son classement d'un cran, mais je vote pour lui quand même.

  8. ComboRider80

    It keeps a solid win rate in duels but the rank barely moves. Anyone else find that strange?

    VinylByte

    Streets of Rage 2, or rather its duo mode, is the one I actually replay.

  9. juanita56

    The atmosphere carries a lot of this game, the music and the way the environments shift keep every level feeling distinct even when the level design itself gets repetitive. I think it's a bit overpraised as a pure platformer but as a mood piece it earns the reputation.

  10. RachelleLegend

    Why does this thing keep getting matched against Portal? One's a horror platformer, the other's a puzzle game, the comparison tells us nothing about either.

    Rudolph_2

    Portal earns its rank through pure design focus, this one earns its through atmosphere, I've replayed both and neither borrows from the other.

  11. ÁngelesSamurai

    Está bien pero no es la maravilla que dicen, el control del látigo se siente demasiado rígido para tanto elogio.

  12. NeonWarden

    People act like the whip physics are a flaw but once you adapt they open up options a lot of platformers from that era never offered, the multidirectional attacks alone set the combat apart. It's not perfect, some stages drag, but the moment to moment control depth still holds up against plenty of modern entries in the genre.

  13. NeonKid94

    Great atmosphere, uneven pacing in the middle stretch

  14. NovaAce2

    This game just oozes atmosphere, every single stage feels like a nightmare painting come alive!!

    Bernadette_66

    Nightmare painting, tiens, ça me rappelle les soirées où ma coloc regardait juste pour les décors pendant que je galérais sur le fouet.

    CoopRider

    The atmosphere's real, sure, but some rooms drag on way too long.

  15. Sienna_67

    It's fine, it's competent, but the constant praise feels inflated when you actually replay the early stages and hit that stiff jump physics wall.

    CosmoSniper3

    Fair enough on the horror comparison, but does anyone actually compare it to Assassin's Creed II and find that useful either?

    Lionel_9

    Have you actually replayed the early stages or is this just the internet consensus talking?

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