El debate sobre Spyro 2: Ripto's Rage!
Lo que la comunidad piensa de Spyro 2: Ripto's Rage!, ordenado por el apoyo de los lectores. Apoyar, traducir y denunciar un mensaje no requieren cuenta.
11 comentarios
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FrameLegend2010
Recuerdo pasar tardes enteras con este juego cuando era más chico, mucho más tiempo del que le dediqué a otros títulos de la época que ahora todos alaban más. Comparado con lo que se hablaba de Mario en ese entonces, para mí este tenía más personalidad y más ganas de explorar cada rincón.
FrameRex2
Cute dragon, sure, but 498th feels generous to me lately.
Thiel1995
blaming portal 2 for existing feels like a stretch, that game earned its spot with actual design, not nostalgia goggles
Johnnie_22
Beats it in 62% of duels though. Doesn't that count for something? Puzzle boxes are great but they don't have this kind of staying power for everyone
claire72
Comparing this to Odyssey feels almost unfair because they're doing such different things, but honestly this one still holds a special place for me! Mario has the polish, sure, but Avalar has the charm that stuck with me forever!!
IrenePlayer
No lo tengo tan claro, la verdad, solo le dediqué un par de tardes hace tiempo y no me pareció tan memorable.
Alfonso_1993
I keep seeing this ranked below stuff like Enslaved or Little Nightmares and I just don't get it, honestly. Those games are moody and atmospheric and all that, sure, but this one actually lets you fly around and break things and feel good doing it. Ripto's Rage deserves way more respect than 498th, I'm sorry, that number just feels wrong to me every time I check it.
Tressa_2000
My cousin and I used to trade the controller every time we died in a level, that game never once felt like a chore.
VinylOwl
Funny thing is I got into this the same summer I was obsessed with Portal 2, total opposite moods but I kept switching between them and neither one lost my attention.
VinylByte
I picked this one back up during a slow week off work and got hooked again on gliding around collecting stuff, that part still feels great honestly. The combat though is really basic once you notice it, you just headbutt or fire at things until they stop moving. It's charming for what it is but I wouldn't call it deep, the exploration carries the whole experience for me.
CoopRider
I replayed it last month specifically to test this claim, and Portal's puzzle design just has more depth per minute than anything here.