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The Hollow Knight debate

What the community thinks of Hollow Knight, ordered by reader support. Agreeing, translating and reporting a message need no account.

36 comments

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  1. barton_alaina

    Solid game overall, though the backtracking really tests your patience at times.

  2. Lynn_2005

    I played it with my kid on the couch, mostly watching him figure out the maps. He got frustrated but never wanted to stop.

    SilviaAce

    ¿Tu experiencia influye en cómo votarías si tuvieras que elegir hoy en un duelo?

  3. Kyler_93

    I remember picking this up right when everyone online was raving about it, and honestly the hype set me up to expect more than it delivered.

    GhostByte2

    pareil, ma première zone profonde m'a mis une claque et j'y repense encore avec le sourire

  4. feil_oma

    might be misremembering but I think it was a rainy weekend

    qstanton

    three years of steady votes on the same game says more about this site's habits than about the game itself

    VinylOwl

    Replying to qstanton

    Three years and a 64% win rate isn't habit, that's just people still enjoying it, no? What would even prove your point otherwise.

  5. thompson_raleigh

    I've been playing bits of it with my daughter on weekends, she draws the bugs she likes on paper after each session.

  6. Lucky_Jacobi

    Been voting on this site for about 3 years now and my stance on this one hasn't moved much, it's good, the atmosphere holds up, but 228th feels about right rather than some travesty to correct.

    LaurySniper

    Reminded me of the first time I got lost in Arkham City's map tbh, spent an evening just wandering instead of following the story, ended up loving both for it

  7. mae14

    I could talk about this game for hours, the combat feel alone is worth every second!!

    Irma_76

    Did the combat feel still hold up for you after the story wore off, or was it mostly the first impression talking?

  8. AllieRider

    The pogo mechanic feels great but the nail upgrades gate progress in a way that drags the early hours.

  9. VinylRex

    It got me through a rough stretch last winter when I was between jobs and had way too much free time on my hands, and the way Hallownest slowly opened up gave me something to actually look forward to each night.

  10. rowe_trystan

    I picked it up during a slow week at work, just to have something on the side, and ended up staying up way later than planned more nights than I'd like to admit, there's just something about the way one area leads into another that keeps pulling you forward even when you tell yourself one more room and then bed.

    GlitchPilot

    40 heures dessus et je trouve qu'on survend surtout l'aspect addictif, l'exploration devient répétitive après un moment.

  11. Phyllis_73

    The ATMOSPHERE is honestly one of the best I've seen in this genre, it never feels repetitive even after many hours. That said the difficulty spikes on some bosses felt a bit much for what is otherwise a slow exploration game.

    SammieDragon

    I get the atmosphere praise but people act like the difficulty spikes don't exist, they absolutely do and they matter for ranking it this high.

    NovaOwl88

    Arkham City's map at least tells you where objectives are, this one throws you in and expects you to enjoy being lost.

  12. wrodarte

    lo probé un rato, no lo terminé, pero para lo que jugué no me pareció tan superior a otros del género.

  13. Coop_Ferrer

    comparado con Portal, aquí la exploración pesa mucho más que el ingenio de los puzzles, son experiencias casi opuestas.

  14. Élodie_44

    je le trouve surestimé pour sa place, sincèrement... l'exploration est belle mais on tourne souvent en rond sans vraiment savoir où aller.

    Aaron_85

    a mí también me pasó algo así, dejé el mapa a medias más de una vez sin encontrar el camino correcto.

    CoopPilot2007

    Not sure it's a flaw either, but I do think it stretches the middle section longer than it needs to be.

  15. Lucy_20

    les hitbox sont honnêtes et la maniabilité répond bien, seuls les temps de déplacement entre zones cassent un peu le rythme.

    Kuphal99

    Same combat here, but I never fully got over how easy it is to miss a whole area for hours.

    SaveLegend2

    Honestly the movement upgrades are what sold me, the way traversal opens up over time... it earns its length more than people give it credit for.